{
  "item_group.biomancy": "血肉重铸2",
  "key.categories.biomancy": "血肉重铸2",
  "key.biomancy.item_default": "默认物品模式",
  "item.biomancy.mob_sinew": "肌腱",
  "item.biomancy.mob_sinew.tooltip": "由弹性纤维构成的生物组织。",
  "item.biomancy.mob_fang": "尖锐利齿",
  "item.biomancy.mob_fang.tooltip": "由富含无机盐的骨组织构成的锋利牙齿。",
  "item.biomancy.mob_claw": "尖锐利爪",
  "item.biomancy.mob_claw.tooltip": "由富含无机盐的强韧纤维构成的硬爪。",
  "item.biomancy.mob_marrow": "骨髓",
  "item.biomancy.mob_marrow.tooltip": "由活体材料的骨头提取的骨髓。富含激素和无机盐",
  "item.biomancy.withered_mob_marrow": "凋灵骨髓",
  "item.biomancy.withered_mob_marrow.tooltip": "凋灵的骨髓，里面渗出了一些黑色的焦油一样的物质\n我想你可以嘬一口试试⋯⋯",
  "item.biomancy.mob_gland": "胆汁腺",
  "item.biomancy.mob_gland.tooltip": "饱含着苦涩胆汁的囊状器官。",
  "item.biomancy.toxin_gland": "毒腺",
  "item.biomancy.toxin_gland.tooltip": "饱含着毒素的器官，我想你可以嘬一口试试⋯⋯",
  "item.biomancy.volatile_gland": "激变腺",
  "item.biomancy.volatile_gland.tooltip": "饱含着各种反应剧烈的流体的腺体\n嘬一口应该没事吧⋯⋯？",
  "item.biomancy.flesh_bits": "小块肉",
  "item.biomancy.flesh_bits.tooltip": "一小块肉⋯⋯也是一种基础合成材料。",
  "item.biomancy.bone_fragments": "骨头碎片",
  "item.biomancy.bone_fragments.tooltip": "骨头的一小部分，它曾为肉身提供坚硬的支架，用于组装力学结构。",
  "item.biomancy.tough_fibers": "强韧纤维",
  "item.biomancy.tough_fibers.tooltip": "坚韧并带有一点刚性的纤维组织，用于铸造韧性结构。",
  "item.biomancy.elastic_fibers": "弹性纤维",
  "item.biomancy.elastic_fibers.tooltip": "坚固，但柔韧且富有弹性，用于代替肌肉结构。",
  "item.biomancy.mineral_fragment": "矿物碎块",
  "item.biomancy.mineral_fragment.tooltip": "只能通过分解器获得\n用于硬化纤维。",
  "item.biomancy.gem_fragments": "宝石碎块",
  "item.biomancy.gem_fragments.tooltip": "装点你的血肉造物！\n用于增加硬化纤维的最大弹性，十分贵重。",
  "item.biomancy.bio_lumens": "生物荧光黏液",
  "item.biomancy.bio_lumens.tooltip": "一种基础成分，通常在分解器里和生物质一起产出。\n\n能够让某些东西发光，比如告示牌上的文字。",
  "item.biomancy.organic_matter": "生物质",
  "item.biomancy.organic_matter.tooltip": "从柔软的植物嫩叶里提取出来的物质，其棕褐色的外观使其看起来和腐殖质无二。",
  "item.biomancy.exotic_dust": "怪异尘埃",
  "item.biomancy.exotic_dust.tooltip": "奇怪的物质，没准儿真的有些蹊跷\n在分解器里分解一些不属于主世界的东西时可以获得。",
  "item.biomancy.stone_powder": "碎石粉",
  "item.biomancy.stone_powder.tooltip": "极其基础的物质成分，通常以副产品的身份游走于各种合成配方里。",
  "item.biomancy.nutrients": "营养素",
  "item.biomancy.nutrients.tooltip": "硬的和石头似的的富含营养的小块，和维生素片差不多。",
  "item.biomancy.nutrient_paste": "营养膏",
  "item.biomancy.nutrient_paste.tooltip": "营养素和生物质糅合而成的膏状物\n看起来有些像是块卖相不是很好的蛋糕，是各种活体机械的优质能量来源。",
  "item.biomancy.nutrient_bar": "营养棒",
  "item.biomancy.nutrient_bar.tooltip": "把营养膏压缩成一整块食物棒后的样子。能吃，但没什么味道。",
  "item.biomancy.bloomberry": "蕾莓",
  "item.biomancy.bloomberry.tooltip": "怪异而美味的果实，带有荧荧微光，食用时给予随机药水效果。",
  "item.biomancy.regenerative_fluid": "再生黏液",
  "item.biomancy.regenerative_fluid.tooltip": "有着极强再生能力的液体，可用于调制治愈性原液。",
  "item.biomancy.withering_ooze": "凋灵软泥",
  "item.biomancy.withering_ooze.tooltip": "一种略带青灰色的黑色液体，可从源自凋灵的腐烂原料中提取。",
  "item.biomancy.hormone_secretion": "内分泌激素",
  "item.biomancy.hormone_secretion.tooltip": "一种富含各种激素的提取物，是制作药品的绝佳原料。",
  "item.biomancy.toxin_extract": "毒素提取物",
  "item.biomancy.toxin_extract.tooltip": "一种从各种方面来说都有剧毒的物质，极其适合制作各种可疑物质。",
  "item.biomancy.volatile_fluid": "激变分泌液",
  "item.biomancy.volatile_fluid.tooltip": "一种易燃易爆的提取物，然而它还可被进一步加工成真正的危险品。",
  "item.biomancy.bile": "胆汁",
  "item.biomancy.bile.tooltip": "活体酿造时经常会用到的东西。",
  "item.biomancy.despoil_sickle": "血肉掠夺镰",
  "item.biomancy.despoil_sickle.tooltip": "十分脆弱的武器，却极擅长从濒死生物中掠夺出特殊的战利品\n\n手持时，此工具必定能使“抽筋剥骨”战利品掉落，同时额外消耗耐久度。",
  "item.biomancy.vial": "有机试管",
  "item.biomancy.vial.tooltip": "一种小型有机容器，有着极强的炼金抗性。作为容纳各种活性原液的容器实在是太合适不过了\n会在使用时溶化。",
  "item.biomancy.living_flesh": "鲜活血肉",
  "item.biomancy.living_flesh.tooltip": "毫无疑问它是活着的！\n但是对于真正意义上的生物来说，它实在是太愚昧了⋯⋯也许作为一台机器的运转核心倒是不错的选择。",
  "item.biomancy.primordial_core": "原初核心",
  "item.biomancy.primordial_core.tooltip": "带有不祥气息的物件，全由血肉构成。看着就让人有些不安⋯⋯",
  "item.biomancy.guide_book": "[WIP] 原初索引",
  "item.biomancy.guide_book.tooltip": "[WIP] 有问必答！",
  "item.biomancy.creator_mix": "怪异的血肉混合物",
  "item.biomancy.creator_mix.tooltip": "为温床精心制作的贡品⋯⋯这顿精致的美餐含有灌注着生命能量的生肉。",
  "item.biomancy.injector": "活体注射器",
  "item.biomancy.injector.tooltip": "一种简单的生物器械，使用尖锐而中空的骨刺将调制的原液迅猛地注入进生物或者玩家体内。\n\n接受以下魔咒：\n - 穿透：增加穿透盔甲的概率\n - 麻醉：取消针头造成的伤害",
  "item.biomancy.fertilizer": "生物炼金肥料",
  "item.biomancy.fertilizer.tooltip": "这种肥料可使植物飞速生长，直至完全成熟。对抗骨粉催熟的植物也有效果，比如：\n- 甘蔗\n- 仙人掌\n- 下界疣\n- 紫颂植株\n\n此外，它还能将大片泥土转化为草方块，或使菌丝体强制扩散。\n",
  "item.biomancy.gift_sac": "礼物肉囊",
  "item.biomancy.gift_sac.tooltip": "薄薄的皮肤中好像包裹了些东西。如果你的语言设置为德语，则可能充满物品或者毒液\n\n手持肉囊右击以取出物品。",
  "item.biomancy.acid_bucket": "胃酸桶",
  "item.biomancy.ravenous_claws": "饥馑利爪",
  "item.biomancy.ravenous_claws.tooltip": "极度饥饿而邪恶的利爪，由鲜活血肉锻造而成，移植有许多尖锐的利爪\n\n在物品栏内给其喂食即可修复，操作方法与收纳袋类似\n\n击杀生物可获得血能，以此切换为觉醒模式。",
  "item.biomancy.caustic_gunblade": "腐蚀枪刃",
  "item.biomancy.caustic_gunblade.tooltip": "一把极具腐蚀性的枪刃，可以在近战与远程模式间切换，使用酸性弹药腐蚀目标\n酸性弹药在5s未使用后会自动重新装填。",
  "item.biomancy.dev_arm_cannon": "[开发者工具] 手炮",
  "item.biomancy.dev_arm_cannon.tooltip": "创造模式专属，用于测试弹射物的工具。",
  "item.biomancy.acolyte_armor_helmet": "侍僧头盔",
  "item.biomancy.acolyte_armor_chestplate": "侍僧胸甲",
  "item.biomancy.acolyte_armor_leggings": "侍僧护腿",
  "item.biomancy.acolyte_armor_boots": "侍僧靴子",
  "item.biomancy.thorn_shield": "棘刺盾",
  "item.biomancy.thorn_shield.tooltip": "可爱但扎人的盾牌",
  "item.biomancy.extractor": "精华提取器",
  "item.biomancy.extractor.tooltip": "伺机而动，从活体材料身上啜食精华。",
  "item.biomancy.essence": "精华",
  "item.biomancy.essence.tooltip": "从生物身上吸取生命精华。其包含遗传信息序列。\n\n可用于那些对用户敏感的方块。",
  "item.biomancy.essence.mob": "%1$s精华",
  "item.biomancy.essence.unique_mob": "唯一的%1$s精华",
  "item.biomancy.organic_compound": "有机化合物",
  "item.biomancy.organic_compound.tooltip": "由胆汁和营养素调制而成的黏稠原液。",
  "item.biomancy.unstable_compound": "不稳定化合物",
  "item.biomancy.unstable_compound.tooltip": "化学结构极其不稳定，只需要轻轻摇晃就会爆发出难以想象的力量。\n爆炸将会产生高温，目前已知可以液化岩浆块。",
  "item.biomancy.exotic_compound": "异质化合物",
  "item.biomancy.exotic_compound.tooltip": "十分不对劲的物质，由各种奇异材料和痕量元素混合而来。",
  "item.biomancy.genetic_compound": "遗传化合物",
  "item.biomancy.genetic_compound.tooltip": "一种混合了各种生物激素、营养素、有机元素的复合原液，可以产生极强的兴奋作用。",
  "item.biomancy.decaying_additive": "腐坏添加物",
  "item.biomancy.decaying_additive.tooltip": "一种粘稠的液体，能破坏生命能量的稳定性，加速有机材料的腐烂，从分子层面使其弱化。",
  "item.biomancy.healing_additive": "治愈添加物",
  "item.biomancy.healing_additive.tooltip": "一种浓缩的生命能量浓浆，能活化其他物质。",
  "serum.biomancy.ageing_serum": "成长血清",
  "item.biomancy.ageing_serum": "成长血清",
  "serum.biomancy.ageing_serum.tooltip": "让幼年生物迅速成年，也可能引发某些特殊生物的返祖现象⋯⋯",
  "serum.biomancy.rejuvenation_serum": "活力血清",
  "item.biomancy.rejuvenation_serum": "活力血清",
  "serum.biomancy.rejuvenation_serum.tooltip": "促使细胞重生，逆转生物的成年过程。多数情况可使其变为幼年形态。",
  "serum.biomancy.enlargement_serum": "巨化血清",
  "item.biomancy.enlargement_serum": "巨化血清",
  "serum.biomancy.enlargement_serum.tooltip": "使得史莱姆，岩浆怪，肉块之类的生物生长。\n\n（如果你安装了Pehkui，那么你和其他生物也可以变大）",
  "serum.biomancy.shrinking_serum": "缩小血清",
  "item.biomancy.shrinking_serum": "缩小血清",
  "serum.biomancy.shrinking_serum.tooltip": "使得史莱姆，岩浆怪，肉块之类的生物缩小。\n\n（如果你安装了Pehkui，那么你和其他生物也可以变小）",
  "serum.biomancy.cleansing_serum": "净化血清",
  "item.biomancy.cleansing_serum": "净化血清",
  "serum.biomancy.cleansing_serum.tooltip": "祛除生物体内一切外来要素\n对于那些牛奶无法解除的效果非常有效。",
  "serum.biomancy.breeding_stimulant": "配种兴奋剂",
  "item.biomancy.breeding_stimulant": "配种兴奋剂",
  "serum.biomancy.breeding_stimulant.tooltip": "一种强效药物，可使动物极度亢奋，在短时间内繁殖多次。\n请谨慎使用，滥用此药物将会使后代产生不良突变。",
  "serum.biomancy.absorption_boost": "伤痛反应剂",
  "item.biomancy.absorption_boost": "伤痛反应剂",
  "serum.biomancy.absorption_boost.tooltip": "为生物和玩家提供类似于伤害吸收的可堆叠额外生命值。",
  "serum.biomancy.insomnia_cure": "失眠抑制剂",
  "item.biomancy.insomnia_cure": "失眠抑制剂",
  "serum.biomancy.insomnia_cure.tooltip": "重置未睡眠时长，相当长一段时间内不用再睡觉了。\n有了它谁还喝咖啡。",
  "serum.biomancy.frenzy_serum": "狂化血清",
  "item.biomancy.frenzy_serum": "狂化血清",
  "serum.biomancy.frenzy_serum.tooltip": "强效的可叠加药物，可以极大程度提高你的攻击伤害、攻击速度和移动速度，但效果结束后会有停药反应。作用于生物时会显著提高它们的敌意和攻击性。这种血清对兔子似乎有着不可逆转的影响。\n停药后常见副作用包括：头晕、乏力、行动困难。恢复使用以缓解，或尝试食用含糖食物。",
  "item.biomancy.mascot_patterns": "旗帜图案",
  "item.biomancy.mascot_patterns.desc": "血肉重铸吉祥物",
  "item.biomancy.hungry_flesh_blob_spawn_egg": "饥饿肉块刷怪蛋",
  "item.biomancy.flesh_blob_spawn_egg": "肉块刷怪蛋",
  "item.biomancy.legacy_flesh_blob_spawn_egg": "旧版肉块刷怪蛋",
  "item.biomancy.primordial_flesh_blob_spawn_egg": "原初肉块刷怪蛋",
  "item.biomancy.primordial_hungry_flesh_blob_spawn_egg": "饥饿原初肉块刷怪蛋",
  "item.biomancy.flesh_cow_spawn_egg": "血肉牛刷怪蛋",
  "item.biomancy.flesh_sheep_spawn_egg": "血肉绵羊刷怪蛋",
  "item.biomancy.flesh_pig_spawn_egg": "血肉猪刷怪蛋",
  "item.biomancy.flesh_chicken_spawn_egg": "血肉鸡刷怪蛋",
  "item.biomancy.chroma_sheep_spawn_egg": "缤纷绵羊刷怪蛋",
  "item.biomancy.thick_fur_sheep_spawn_egg": "厚毛绵羊刷怪蛋",
  "block.biomancy.primordial_cradle": "原初温床",
  "block.biomancy.primordial_cradle.tooltip": "向原初温床献上足够的祭品，便可召唤原初使者⸺精致的血肉",
  "block.biomancy.decomposer": "分解器",
  "block.biomancy.decomposer.tooltip": "一台将有机物分解成各种基础材料的生物机械\n分解器需要充足的营养素才能工作。",
  "block.biomancy.digester": "消化器",
  "block.biomancy.digester.tooltip": "一台消化各种食物和植物的生物机械，用于生产营养素。",
  "block.biomancy.bio_forge": "生物锻炉",
  "block.biomancy.bio_forge.tooltip": "本模组的工作台",
  "block.biomancy.bio_lab": "活体酿造台",
  "block.biomancy.bio_lab.tooltip": "生物炼金酿造台",
  "block.biomancy.tongue": "舌头",
  "block.biomancy.tongue.tooltip": "每24tick从附着的容器里提取最多三个同类型物品，并把它们扔在地上。",
  "block.biomancy.maw_hopper": "巨颚漏斗",
  "block.biomancy.maw_hopper.tooltip": "漏斗的血亲⸺至少是物理意义上的，可以一次传输16个物品。",
  "block.biomancy.storage_sac": "储物肉囊",
  "block.biomancy.storage_sac.tooltip": "更便宜的潜影盒⋯⋯也可以拿来当做收纳袋用。",
  "block.biomancy.chrysalis": "蛹",
  "block.biomancy.chrysalis.tooltip": "可储存幼崽/儿童、小型生物、肉块",
  "block.biomancy.fleshkin_chest": "血肉箱",
  "block.biomancy.fleshkin_chest.tooltip": "一团被塑形为箱子的血肉，有机成分给予它非凡的弹性。可以在开采时保存其内容物，爆炸也不会破坏。\n只有箱子的主人才能取出内部物品，而不招致其利齿的愤怒报复⋯⋯\n\n你可以将3级精华应用于此方块来添加新的用户。\n",
  "block.biomancy.fleshkin_pressure_plate": "血肉压力板",
  "block.biomancy.fleshkin_pressure_plate.tooltip": "肉煎饼？说的我都馋了⋯⋯\n这个压力板有两种模式，要么只能由它的主人触发，要么除了它的主人谁都能触发。\n\n潜行右击以切换模式。\n\n你可以将3级精华应用于此方块来添加新的用户。\n",
  "block.biomancy.flesh": "血肉块",
  "block.biomancy.flesh.tooltip": "一整块死气沉沉的肉⋯⋯别用这个来恶心我好吗？",
  "block.biomancy.flesh_slab": "血肉台阶",
  "block.biomancy.flesh_slab.tooltip": "半块死气沉沉的肉⋯⋯别用这个来恶心我好吗？",
  "block.biomancy.flesh_stairs": "血肉楼梯",
  "block.biomancy.flesh_stairs.tooltip": "用死气沉沉的肉制成的楼梯⋯⋯别用这个来恶心我好吗？",
  "block.biomancy.flesh_wall": "血肉墙",
  "block.biomancy.flesh_wall.tooltip": "烂泥也许扶不上墙，但烂肉可以。",
  "block.biomancy.packed_flesh": "打包的肉块",
  "block.biomancy.packed_flesh.tooltip": "一块打包好的肉，这东西够坚固吗？",
  "block.biomancy.packed_flesh_slab": "打包肉块台阶",
  "block.biomancy.packed_flesh_slab.tooltip": "半块打包好的肉，这东西够坚固吗？",
  "block.biomancy.packed_flesh_stairs": "打包肉块楼梯",
  "block.biomancy.packed_flesh_stairs.tooltip": "用打包的肉块做成的楼梯，这东西够坚固吗？",
  "block.biomancy.packed_flesh_wall": "打包肉块墙",
  "block.biomancy.packed_flesh_wall.tooltip": "一面结实的肉墙。",
  "block.biomancy.fibrous_flesh": "富纤维血肉块",
  "block.biomancy.fibrous_flesh.tooltip": "用某个家伙的内脏做成的奇怪肉块。",
  "block.biomancy.fibrous_flesh_slab": "富纤维血肉台阶",
  "block.biomancy.fibrous_flesh_slab.tooltip": "用某个家伙的内脏做成的奇怪台阶。",
  "block.biomancy.fibrous_flesh_stairs": "富纤维血肉楼梯",
  "block.biomancy.fibrous_flesh_stairs.tooltip": "用某个家伙的内脏做成的奇怪楼梯。",
  "block.biomancy.fibrous_flesh_wall": "富纤维血肉墙",
  "block.biomancy.fibrous_flesh_wall.tooltip": "用某个家伙的内脏做成的奇怪墙壁。",
  "block.biomancy.flesh_pillar": "血肉柱",
  "block.biomancy.flesh_pillar.tooltip": "骨头和血肉拼凑成的柱子。",
  "block.biomancy.chiseled_flesh": "雕纹血肉块",
  "block.biomancy.chiseled_flesh.tooltip": "尊贵又华丽的肉块⋯⋯真是赏心悦目",
  "block.biomancy.ornate_flesh": "装饰用血肉块",
  "block.biomancy.ornate_flesh.tooltip": "一套华丽的牙齿和血肉。",
  "block.biomancy.ornate_flesh_slab": "装饰用血肉台阶",
  "block.biomancy.ornate_flesh_slab.tooltip": "半套华丽的牙齿和血肉。",
  "block.biomancy.tubular_flesh": "管状血肉块",
  "block.biomancy.tubular_flesh.tooltip": "伪造的血肉管道，童叟无欺。",
  "block.biomancy.flesh_fence": "血肉栅栏",
  "block.biomancy.flesh_fence.tooltip": "褴褛的血肉如同海草裹挟在骨骼上⋯⋯",
  "block.biomancy.flesh_fence_gate": "血肉栅栏门",
  "block.biomancy.flesh_fence_gate.tooltip": "褴褛的血肉如同海草裹挟在骨骼上⋯⋯",
  "block.biomancy.flesh_iris_door": "虹膜门",
  "block.biomancy.flesh_iris_door.tooltip": "和活板门差不多，但是是肉做的。",
  "block.biomancy.flesh_door": "血肉门",
  "block.biomancy.flesh_door.tooltip": "一扇肉制的门。",
  "block.biomancy.full_flesh_door": "宽血肉门",
  "block.biomancy.full_flesh_door.tooltip": "一扇宽的血肉门。",
  "block.biomancy.flesh_spike": "血肉尖刺",
  "block.biomancy.flesh_spike.tooltip": "由坚固的骨头和血肉做成的危险尖刺，触碰到它就会受伤。\n\n同一位置可以放置多个尖刺，以增强其致命性。",
  "block.biomancy.flesh_ladder": "血肉梯子",
  "block.biomancy.flesh_ladder.tooltip": "骨骼和少量血肉拼接而成的梯子⋯⋯",
  "block.biomancy.bio_lantern_yellow": "黄色生物荧光灯笼",
  "block.biomancy.bio_lantern_yellow.tooltip": "生物光源，节能环保。",
  "block.biomancy.bio_lantern_blue": "蓝色生物荧光灯笼",
  "block.biomancy.bio_lantern_blue.tooltip": "生物光源，节能环保。还是蓝色的！",
  "block.biomancy.primordial_bio_lantern": "蕾莓灯笼",
  "block.biomancy.primordial_bio_lantern.tooltip": "以具有生物荧光的莓类制成的品红色光源",
  "block.biomancy.bloomlight": "蕾光体",
  "block.biomancy.bloomlight.tooltip": "恶性的光源，是邪恶的品红色！",
  "block.biomancy.tendon_chain": "肌腱锁链",
  "block.biomancy.tendon_chain.tooltip": "肌腱拧成的锁链。",
  "block.biomancy.vial_holder": "试管架",
  "block.biomancy.vial_holder.tooltip": "放置以整理试管。\n潜行点击以批量放入或取出试管。",
  "block.biomancy.impermeable_membrane": "不透膜",
  "block.biomancy.impermeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。",
  "block.biomancy.impermeable_membrane_pane": "不透膜板",
  "block.biomancy.impermeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。",
  "block.biomancy.baby_permeable_membrane": "幼年透膜",
  "block.biomancy.baby_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n幼年生物可以穿过此透膜。",
  "block.biomancy.baby_permeable_membrane_pane": "幼年透膜板",
  "block.biomancy.baby_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n幼年生物可以穿过此透膜。",
  "block.biomancy.adult_permeable_membrane": "成年透膜",
  "block.biomancy.adult_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此透膜。",
  "block.biomancy.adult_permeable_membrane_pane": "成年透膜板",
  "block.biomancy.adult_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n成年生物可以穿过此透膜。",
  "block.biomancy.primal_permeable_membrane": "原生透膜",
  "block.biomancy.primal_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此透膜。",
  "block.biomancy.primal_permeable_membrane_pane": "原生透膜板",
  "block.biomancy.primal_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有非亡灵生物才可穿过此透膜。",
  "block.biomancy.undead_permeable_membrane": "亡灵透膜",
  "block.biomancy.undead_permeable_membrane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有亡灵生物才可穿过此透膜。",
  "block.biomancy.undead_permeable_membrane_pane": "亡灵透膜板",
  "block.biomancy.undead_permeable_membrane_pane.tooltip": "以弹性纤维加固的胶状生物膜。\n\n只有亡灵生物才可穿过此透膜。",
  "block.biomancy.biometric_membrane": "生物识别膜",
  "block.biomancy.biometric_membrane.tooltip": "一种精华灌注的有机屏障，可根据类型或唯一ID过滤生命体。\n\n要设置过滤种类，只需将此膜与精华在工作台中组合。若要过滤特定ID，需要使用3级精华。",
  "block.biomancy.biometric_membrane.inverted": "反向生物识别膜",
  "block.biomancy.biometric_membrane.inverted.unique": "反向唯一生物识别膜",
  "block.biomancy.biometric_membrane.unique": "唯一生物识别膜",
  "block.biomancy.modular_larynx": "模块化咽喉",
  "block.biomancy.modular_larynx.tooltip": "类似于自动点唱机，但由自适应咽喉制作而成。植入精华并通入红石信号即可重现生物声音。\n\n手持生物精华右击以植入。\n空手潜行右击以取出。\n\n你也可以使用漏斗自动化这两种行为。\n",
  "block.biomancy.modular_larynx.tooltip.1": "放置在灵魂沙或灵魂土上时：",
  "block.biomancy.modular_larynx.tooltip.2": "发出死亡音效",
  "block.biomancy.modular_larynx.tooltip.3": "放置在岩浆块上时：",
  "block.biomancy.modular_larynx.tooltip.4": "发出受伤音效",
  "block.biomancy.modular_larynx.tooltip.5": "放置在其他方块上时：",
  "block.biomancy.modular_larynx.tooltip.6": "发出环境音效",
  "block.biomancy.primal_flesh": "原生血肉块",
  "block.biomancy.primal_flesh.tooltip": "原始而纯洁，你最好别用你那脏爪子碰它。",
  "block.biomancy.primal_flesh_slab": "原生血肉台阶",
  "block.biomancy.primal_flesh_slab.tooltip": "原始而纯洁，你最好别用你那脏爪子碰它。",
  "block.biomancy.primal_flesh_stairs": "原生血肉楼梯",
  "block.biomancy.primal_flesh_stairs.tooltip": "由原生之血肉制成的楼梯⋯⋯\n踩上去有些微妙⋯⋯",
  "block.biomancy.primal_flesh_wall": "原生血肉墙",
  "block.biomancy.primal_flesh_wall.tooltip": "一面原生血肉墙，这是在玩《泰拉瑞亚》吗？\n还不快跑 >:D",
  "block.biomancy.smooth_primal_flesh": "平滑原生血肉块",
  "block.biomancy.smooth_primal_flesh.tooltip": "原始而纯洁，你最好别用你那脏爪子碰它。",
  "block.biomancy.smooth_primal_flesh_slab": "平滑原生血肉台阶",
  "block.biomancy.smooth_primal_flesh_slab.tooltip": "原始而纯洁，你最好别用你那脏爪子碰它。",
  "block.biomancy.smooth_primal_flesh_stairs": "平滑原生血肉楼梯",
  "block.biomancy.smooth_primal_flesh_stairs.tooltip": "由原生之血肉制成的楼梯⋯⋯\n踩上去有些微妙⋯⋯",
  "block.biomancy.smooth_primal_flesh_wall": "平滑原生血肉墙",
  "block.biomancy.smooth_primal_flesh_wall.tooltip": "一面原生血肉墙，这是在玩《泰拉瑞亚》吗？\n还不快跑 >:D",
  "block.biomancy.porous_primal_flesh": "多孔原生血肉块",
  "block.biomancy.porous_primal_flesh.tooltip": "原始而纯洁，你最好别用你那脏爪子碰它。",
  "block.biomancy.porous_primal_flesh_slab": "多孔原生血肉台阶",
  "block.biomancy.porous_primal_flesh_slab.tooltip": "原始而纯洁，你最好别用你那脏爪子碰它。",
  "block.biomancy.porous_primal_flesh_stairs": "多孔原生血肉楼梯",
  "block.biomancy.porous_primal_flesh_stairs.tooltip": "由原生之血肉制成的楼梯⋯⋯\n踩上去有些微妙⋯⋯",
  "block.biomancy.porous_primal_flesh_wall": "多孔原生血肉墙",
  "block.biomancy.porous_primal_flesh_wall.tooltip": "一面原生血肉墙，这是在玩《泰拉瑞亚》吗？\n还不快跑 >:D",
  "block.biomancy.malignant_flesh": "恶性血肉块",
  "block.biomancy.malignant_flesh.tooltip": "看起来很不对劲！你最好别碰这个方块！",
  "block.biomancy.malignant_flesh_slab": "恶性血肉台阶",
  "block.biomancy.malignant_flesh_slab.tooltip": "看起来很不对劲！你最好别碰这个台阶！",
  "block.biomancy.malignant_flesh_stairs": "恶性血肉楼梯",
  "block.biomancy.malignant_flesh_stairs.tooltip": "由恶性血肉制成的楼梯⋯⋯看起来不是很妙啊！",
  "block.biomancy.malignant_flesh_wall": "恶性血肉墙",
  "block.biomancy.malignant_flesh_wall.tooltip": "由恶性血肉制成的墙⋯⋯它马上就要追上你了！;)",
  "block.biomancy.malignant_flesh_veins": "恶性脉络",
  "block.biomancy.malignant_flesh_veins.tooltip": "看起来很不对劲！你最好别碰这些脉络！",
  "block.biomancy.primal_bloom": "原生肉蕾",
  "block.biomancy.primal_bloom.tooltip": "奇异的花朵，具有原初之美。\n\n会将成熟的莓果向空中发射，以此传播繁衍。\n莓果着陆时会爆炸，并产生恶性脉络。",
  "block.biomancy.primal_orifice": "原生孔腔",
  "block.biomancy.primal_orifice.tooltip": "奇形怪状的多孔血肉块，在不断的分泌胃液。这种孔腔生长在血肉丘室中，可以用铁桶或瓶子接取产生的强酸液体。",
  "block.biomancy.acid_fluid_block": "胃酸",
  "block.biomancy.acid_cauldron": "装有胃酸的炼药锅",
  "fluid_type.biomancy.acid": "酸液",
  "entity.biomancy.hungry_flesh_blob": "饥饿肉块",
  "entity.biomancy.flesh_blob": "肉块",
  "entity.biomancy.legacy_flesh_blob": "旧版肉块",
  "entity.biomancy.primordial_flesh_blob": "原初肉块",
  "entity.biomancy.primordial_hungry_flesh_blob": "饥饿原初肉块",
  "entity.biomancy.flesh_cow": "血肉牛",
  "entity.biomancy.flesh_sheep": "血肉绵羊",
  "entity.biomancy.flesh_pig": "血肉猪",
  "entity.biomancy.flesh_chicken": "血肉鸡",
  "entity.biomancy.chroma_sheep": "缤纷绵羊",
  "entity.biomancy.thick_fur_sheep": "厚毛绵羊",
  "enchantment.biomancy.despoil": "抽筋剥骨",
  "enchantment.biomancy.despoil.desc": "击杀生物时会额外掉落特殊战利品。",
  "enchantment.biomancy.anesthetic": "麻醉",
  "enchantment.biomancy.anesthetic.desc": "防止注射器的注射操作伤害到生物，避免激怒它们。生物完全不会察觉到是谁攻击了它，动物也不会因此恐慌四散。",
  "enchantment.biomancy.surgical_precision": "外科精度",
  "enchantment.biomancy.surgical_precision.desc": "提高外科手术和提取精华的质量和成功率。",
  "enchantment.biomancy.parasitic_metabolism": "代谢寄生",
  "enchantment.biomancy.parasitic_metabolism.desc": "任何持有或装备的活体物品损坏时，每1.5秒消耗健康玩家的饥饿条补充自身营养。",
  "enchantment.biomancy.self_feeding": "主动觅食",
  "enchantment.biomancy.self_feeding.desc": "任何持有或装备的活体物品损坏时，每1.5秒消耗玩家快捷栏中的营养素补充自身营养。",
  "item.minecraft.potion.effect.biomancy.gastric_juice": "胃液",
  "item.minecraft.splash_potion.effect.biomancy.gastric_juice": "喷溅型胃液",
  "item.minecraft.lingering_potion.effect.biomancy.gastric_juice": "滞留型胃液",
  "item.minecraft.tipped_arrow.effect.biomancy.gastric_juice": "胃液之箭",
  "item.minecraft.potion.effect.biomancy.primordial_infestation": "原初侵蚀药水",
  "item.minecraft.splash_potion.effect.biomancy.primordial_infestation": "喷溅型原初侵蚀药水",
  "item.minecraft.lingering_potion.effect.biomancy.primordial_infestation": "滞留型原初侵蚀药水",
  "item.minecraft.tipped_arrow.effect.biomancy.primordial_infestation": "原初侵蚀之箭",
  "effect.biomancy.corrosive": "腐蚀",
  "effect.biomancy.armor_shred": "碎甲",
  "effect.biomancy.libido": "生育亢奋",
  "effect.biomancy.bleed": "出血",
  "effect.biomancy.essence_anemia": "精华流失",
  "effect.biomancy.drowsy": "昏昏欲睡",
  "effect.biomancy.despoil": "抽筋剥骨",
  "effect.biomancy.frenzy": "狂暴",
  "effect.biomancy.withdrawal": "停药反应",
  "effect.biomancy.primordial_infestation": "原初侵蚀",
  "serum.biomancy.empty": "错误：无效血清！",
  "death.attack.biomancy.chest_bite": "%1$s想打开一个箱子，但被吞了进去",
  "death.attack.biomancy.primordial_spikes": "%1$s被原初尖刺刺穿了",
  "death.attack.biomancy.spike_fall_on": "%1$s摔在了尖刺上",
  "death.attack.biomancy.spike_fall_on.player": "%1$s被%2$s扔进了刺坑",
  "death.attack.biomancy.spike_fall_on.item": "%1$s因为%2$s使用了%3$s注定要被锋利尖刺贯穿",
  "death.attack.biomancy.spike_impale": "%1$s被尖刺扎穿了",
  "death.attack.biomancy.spike_impale.player": "%1$s因为%2$s而被尖刺扎穿",
  "death.attack.biomancy.spike_impale.item": "%1$s因为%2$s使用了%3$s而被尖刺扎穿",
  "death.attack.biomancy.corrosive_acid": "%1$s被强酸溶解",
  "death.attack.biomancy.corrosive_acid.player": "%1$s因为%2$s而被腐蚀性酸浇了",
  "death.attack.biomancy.corrosive_acid.item": "%1$s因为%2$s使用了%3$s而被迫在腐蚀性酸中洗澡",
  "death.attack.biomancy.bleed": "%1$s因严重出血而死",
  "death.attack.biomancy.bleed.player": "%1$s被%2$s抽光了血液",
  "death.attack.biomancy.bleed.item": "%1$s被%2$s用%3$s放了血",
  "death.attack.biomancy.slash": "%1$s被切成了肉丝",
  "death.attack.biomancy.slash.player": "%1$s被%2$s撕碎了",
  "death.attack.biomancy.slash.item": "%1$s被%2$s用%3$s取出了内脏",
  "death.attack.biomancy.tooth_projectile": "[WIP]",
  "death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s被%2$s执行了非法植牙手术",
  "death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s被%2$s用%3$s执行了非法植牙手术",
  "tooltip.biomancy.empty": "空",
  "tooltip.biomancy.contains": "含有：%1$s",
  "tooltip.biomancy.nutrients_fuel": "营养：",
  "tooltip.biomancy.primal_energy": "原生能量",
  "tooltip.biomancy.nutrients_consumes": "消耗%1$s单位",
  "tooltip.biomancy.consumption": "消耗",
  "tooltip.biomancy.bile_fuel": "胆汁",
  "tooltip.biomancy.blood_charge": "血能",
  "tooltip.biomancy.contains_unique_dna": "含有唯一的遗传序列",
  "tooltip.biomancy.press_button_to": "按%1$s键%2$s",
  "tooltip.biomancy.owner": "所有者：%1$s",
  "tooltip.biomancy.slots": "槽位",
  "tooltip.biomancy.drops_from": "掉落自",
  "tooltip.biomancy.and_more": "还有若干项未显示⋯⋯",
  "tooltip.biomancy.action.show_info": "显示更多",
  "tooltip.biomancy.action.self_inject": "为自己注射",
  "tooltip.biomancy.action.self_extract": "提取你自己的血液",
  "tooltip.biomancy.action.open_inventory": "打开注射槽",
  "tooltip.biomancy.action.activate": "触发",
  "tooltip.biomancy.action.deactivate": "停用",
  "tooltip.biomancy.action.reload": "重载",
  "tooltip.biomancy.action.cycle": "切换",
  "tooltip.biomancy.action.switch_mode": "切换模式",
  "tooltip.biomancy.action.enable_awakened_mode": "启用觉醒模式",
  "tooltip.biomancy.action.disable_awakened_mode": "禁用觉醒模式",
  "ability.biomancy.bleed_proc": "内脏削除",
  "ability.biomancy.bleed_proc.desc": "触发时，对目标施加出血效果（最高II）",
  "ability.biomancy.blood_explosion": "血爆",
  "ability.biomancy.blood_explosion.desc": "攻击出血敌人时，额外造成最大生命10%的伤害",
  "ability.biomancy.acid_coat": "酸浸",
  "ability.biomancy.acid_coat.desc": "右击时使刀刃被酸液覆盖，持续10s。\n造成完整伤害后施加4s碎甲I、2s腐蚀I。\n暴击时碎甲效果提高II。",
  "ability.biomancy.thorny_hide": "荆棘表皮",
  "ability.biomancy.thorny_hide.desc": "成功防御时，对攻击者造成荆棘伤害",
  "ability.biomancy.fleshkin_affinity": "血肉亲和",
  "ability.biomancy.fleshkin_affinity.desc": "-5%原初温床敌意",
  "ability.biomancy.bio_alchemical_epidermis": "生物炼金上皮",
  "ability.biomancy.bio_alchemical_epidermis.desc": "+15%外部施加负面效果抗性\n -25%注射抗性\n -25%注射伤害                  ",
  "ability.biomancy.primordial_sight": "原初视觉",
  "ability.biomancy.primordial_sight.desc": "窥探温床内在",
  "tooltip.biomancy.fire_rate": "射速",
  "tooltip.biomancy.accuracy": "精准度",
  "tooltip.biomancy.ammo": "弹药",
  "tooltip.biomancy.reload_time": "装弹时间",
  "tooltip.biomancy.projectile_damage": "弹药伤害",
  "tooltip.biomancy.living_tool_state_is": "这把器械正处于%1$s",
  "state.biomancy.living_tool.broken": "破损状态",
  "state.biomancy.living_tool.dormant": "休眠状态",
  "state.biomancy.living_tool.awakened": "觉醒状态",
  "msg.biomancy.not_sleepy": "困意一扫而空",
  "msg.biomancy.not_enough_ammo": "弹药不足",
  "msg.biomancy.not_enough_nutrients": "营养不足",
  "msg.biomancy.not_enough_blood_charge": "血能不足",
  "msg.biomancy.mob_too_old": "这个生物太老了",
  "msg.biomancy.already_full": "已经满了",
  "msg.biomancy.failed_to_store_mob": "储存生物失败",
  "msg.biomancy.failed_to_spawn_mob": "释放存储的生物失败",
  "msg.biomancy.item_interaction_not_allowed": "物品交互不允许",
  "keyboard.biomancy.ctrl": "ctrl",
  "keyboard.biomancy.alt": "alt",
  "keyboard.biomancy.shift": "shift",
  "keyboard.biomancy.right_mouse": "鼠标右击",
  "bio_forge_tab.biomancy.search": "全部",
  "bio_forge_tab.biomancy.blocks": "建筑方块",
  "bio_forge_tab.biomancy.machines": "机器",
  "bio_forge_tab.biomancy.tools": "工具",
  "bio_forge_tab.biomancy.components": "材料",
  "bio_forge_tab.biomancy.misc": "杂项",
  "jei.biomancy.recipe.bio_lab": "活体酿造台",
  "jei.biomancy.recipe.decomposer": "分解器",
  "jei.biomancy.recipe.digester": "消化器",
  "jei.biomancy.recipe.bio_forge": "生物锻炉",
  "sounds.biomancy.ui.button.click": "血肉按钮：咔哒",
  "sounds.biomancy.ui.menu.open": "血肉界面：打开",
  "sounds.biomancy.ui.radial_menu.open": "径向菜单：打开",
  "sounds.biomancy.item.injector.inject": "活体注射器：注射",
  "sounds.biomancy.item.injector.fail": "活体注射器：注射失败",
  "sounds.biomancy.item.bone_marrow.drink": "嘬骨髓",
  "sounds.biomancy.flesh_block.hit": "血肉方块：损坏中",
  "sounds.biomancy.flesh_block.place": "血肉方块：被放置",
  "sounds.biomancy.flesh_block.step": "血肉方块：脚步声",
  "sounds.biomancy.flesh_block.break": "血肉方块：被破坏",
  "sounds.biomancy.flesh_block.fall": "血肉方块：着陆声",
  "sounds.biomancy.bony_flesh_block.hit": "含骨血肉方块：损坏中",
  "sounds.biomancy.bony_flesh_block.place": "含骨血肉方块：被放置",
  "sounds.biomancy.bony_flesh_block.step": "含骨血肉方块：脚步声",
  "sounds.biomancy.bony_flesh_block.break": "含骨血肉方块：被破坏",
  "sounds.biomancy.bony_flesh_block.fall": "含骨血肉方块：着陆声",
  "sounds.biomancy.flesh_door.open": "血肉门：打开",
  "sounds.biomancy.flesh_door.close": "血肉门：关闭",
  "sounds.biomancy.claws.attack.strong": "利爪：重击",
  "sounds.biomancy.claws.attack.bleed_proc": "利爪：切裂内脏",
  "sounds.biomancy.fleshkin.no": "血肉子裔：拒绝",
  "sounds.biomancy.fleshkin.eat": "血肉子裔：进食",
  "sounds.biomancy.fleshkin.break": "血肉子裔：破损",
  "sounds.biomancy.fleshkin.dormant": "血肉子裔：休眠",
  "sounds.biomancy.fleshkin.awakened": "血肉子裔：觉醒",
  "sounds.biomancy.fleshkin_chest.open": "血肉箱：打开",
  "sounds.biomancy.fleshkin_chest.close": "血肉箱：合上",
  "sounds.biomancy.fleshkin_chest.bite_attack": "血肉箱：反击",
  "sounds.biomancy.block.cradle.spawn_mob": "原初温床：孕育",
  "sounds.biomancy.block.cradle.spawn_primordial_mob": "原初温床：孕育原生之物",
  "sounds.biomancy.block.cradle.became_full": "原初温床：饱和",
  "sounds.biomancy.block.cradle.eat": "原初温床：进食",
  "sounds.biomancy.block.cradle.no": "原初温床：拒绝",
  "sounds.biomancy.block.cradle.crafting_random": "原初温床：召唤",
  "sounds.biomancy.cradle.spike_attack": "原初温床：攻击",
  "sounds.biomancy.ui.storage_sac.open": "储物肉囊：打开",
  "sounds.biomancy.ui.bio_forge.open": "生物锻炉：打开",
  "sounds.biomancy.ui.bio_forge.select_recipe": "生物锻炉：配方选取",
  "sounds.biomancy.ui.bio_forge.take_result": "生物锻炉：工作",
  "sounds.biomancy.block.decomposer.crafting": "分解器：工作",
  "sounds.biomancy.ui.decomposer.open": "分解器：打开",
  "sounds.biomancy.block.decomposer.eat": "分解器：进食",
  "sounds.biomancy.block.decomposer.crafting_random": "分解器：打嗝",
  "sounds.biomancy.block.decomposer.crafting_completed": "分解器：完成配方",
  "sounds.biomancy.block.bio_lab.crafting": "活体酿造台：工作",
  "sounds.biomancy.ui.bio_lab.open": "活体酿造台：打开",
  "sounds.biomancy.block.bio_lab.crafting_random": "活体酿造台：啜食",
  "sounds.biomancy.block.bio_lab.crafting_completed": "活体酿造台：完成配方",
  "sounds.biomancy.block.digester.crafting": "消化器：工作",
  "sounds.biomancy.ui.digester.open": "消化器：打开",
  "sounds.biomancy.block.digester.crafting_random": "消化器：打嗝",
  "sounds.biomancy.block.digester.crafting_completed": "消化器：完成配方",
  "sounds.biomancy.entity.flesh_blob.jump": "肉块：蹦跶",
  "sounds.biomancy.entity.flesh_blob.hurt": "肉块：受伤",
  "sounds.biomancy.entity.flesh_blob.death": "肉块：死亡",
  "sounds.biomancy.entity.flesh_blob.ambient": "肉块：咕噜声",
  "sounds.biomancy.entity.flesh_blob.growl": "肉块：吼叫",
  "sounds.biomancy.entity.flesh_blob.mew_purr": "肉块：呼噜声",
  "sounds.biomancy.entity.flesh_cow.ambient": "血肉牛：哞~",
  "sounds.biomancy.entity.flesh_cow.hurt": "血肉牛：受伤",
  "sounds.biomancy.entity.flesh_cow.death": "血肉牛：死亡",
  "sounds.biomancy.entity.flesh_sheep.ambient": "血肉羊：咩~",
  "sounds.biomancy.entity.flesh_sheep.hurt": "血肉羊：受伤",
  "sounds.biomancy.entity.flesh_sheep.death": "血肉羊：死亡",
  "sounds.biomancy.entity.flesh_pig.ambient": "血肉猪：哼叫",
  "sounds.biomancy.entity.flesh_pig.hurt": "血肉猪：受伤",
  "sounds.biomancy.entity.flesh_pig.death": "血肉猪：死亡",
  "sounds.biomancy.entity.flesh_chicken.ambient": "血肉鸡：咯咯叫",
  "sounds.biomancy.entity.flesh_chicken.hurt": "血肉鸡：受伤",
  "sounds.biomancy.entity.flesh_chicken.death": "血肉鸡：死亡",
  "block.minecraft.banner.biomancy.mascot_base.white": "白色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.orange": "橙色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.magenta": "品红色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.light_blue": "淡蓝色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.yellow": "黄色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.lime": "黄绿色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.pink": "粉红色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.gray": "灰色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.light_gray": "淡灰色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.cyan": "青色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.purple": "紫色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.blue": "蓝色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.brown": "棕色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.green": "绿色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.red": "红色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_base.black": "黑色吉祥物底色",
  "block.minecraft.banner.biomancy.mascot_outline.white": "白色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.orange": "橙色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.magenta": "品红色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.light_blue": "淡蓝色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.yellow": "黄色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.lime": "黄绿色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.pink": "粉红色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.gray": "灰色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.light_gray": "淡灰色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.cyan": "青色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.purple": "紫色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.blue": "蓝色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.brown": "棕色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.green": "绿色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.red": "红色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_outline.black": "黑色吉祥物轮廓",
  "block.minecraft.banner.biomancy.mascot_accent.white": "白色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.orange": "橙色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.magenta": "品红色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.light_blue": "淡蓝色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.yellow": "黄色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.lime": "黄绿色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.pink": "粉红色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.gray": "灰色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.light_gray": "淡灰色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.cyan": "青色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.purple": "紫色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.blue": "蓝色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.brown": "棕色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.green": "绿色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.red": "红色吉祥物强调色",
  "block.minecraft.banner.biomancy.mascot_accent.black": "黑色吉祥物强调色",
  "advancements.biomancy.root.title": "肉中的低语",
  "advancements.biomancy.root.description": "你感到血肉之中有一位存在，对你小声耳语：\n\n生肉非常有用…\n",
  "advancements.biomancy.raw_meat_collection.title": "生肉收集者",
  "advancements.biomancy.raw_meat_collection.description": "收集所有种类的初等肉块：猪肉、牛肉、鸡肉、羊肉。荒诞的原始低语仍在继续。你要继续屠宰！",
  "advancements.biomancy.craft_primal_core.title": "原生合成",
  "advancements.biomancy.craft_primal_core.description": "那个存在正在消失，隐入无边的黑暗⋯⋯\n\n用生肉和末影珍珠合成原初核心，以期与祂重温。",
  "advancements.biomancy.primal_vision.title": "原生视觉",
  "advancements.biomancy.primal_vision.description": "在这只眼睛面前，你感觉赤身裸体。镜中的自我无限重叠交错⋯⋯如同永恒的轮回⋯⋯过往的存在只是虚无？",
  "advancements.biomancy.greedy_butcher.title": "贪婪的屠夫",
  "advancements.biomancy.greedy_butcher.description": "出于某种原因，你迷上了器官。于是你制作了一把独特的工具去肢解那些活体材料。",
  "advancements.biomancy.organ_trader.title": "器官贸易",
  "advancements.biomancy.organ_trader.description": "明面上开一间肉铺，私下里与村民们达成着各种肮脏但有利可图的勾当。",
  "advancements.biomancy.poacher.title": "稀有动物偷猎者",
  "advancements.biomancy.poacher.description": "你个没道德的家伙，稀有动物都不放过！",
  "advancements.biomancy.predator_killer.title": "猎手终成猎物",
  "advancements.biomancy.predator_killer.description": "猎杀一只动物，并取得它的獠牙和利爪。",
  "advancements.biomancy.cat_killer.title": "小猫咪杀手",
  "advancements.biomancy.cat_killer.description": "杀死一只无辜的猫。",
  "advancements.biomancy.cradle.title": "重生血肉",
  "advancements.biomancy.cradle.description": "原初核心在低语着满溢生命力的碗装容器⋯⋯造出那种血肉造物，然后给它喂食有机材料。",
  "advancements.biomancy.healing_activator_sacrifice.title": "治疗性激活剂",
  "advancements.biomancy.healing_activator_sacrifice.description": "看起来我们还需要一些富含生命力的物品。用治疗/再生药水，或者类似的食物/人造物试试？",
  "advancements.biomancy.nether_star_sacrifice.title": "优质祭品",
  "advancements.biomancy.nether_star_sacrifice.description": "献上一颗下界之星，然后看看会发生什么后果。",
  "advancements.biomancy.raw_meat_sacrifice.title": "生肉乐事",
  "advancements.biomancy.raw_meat_sacrifice.description": "给原初温床喂食一些血肉。",
  "advancements.biomancy.cooked_meat_sacrifice.title": "熟成之味",
  "advancements.biomancy.cooked_meat_sacrifice.description": "给原初温床喂食一些熟肉。",
  "advancements.biomancy.malignant_growth.title": "恶性增殖",
  "advancements.biomancy.malignant_growth.description": "滋养一座血肉山丘并收集其上的血肉。让温床过度孕育或献祭包含优质生命能量的物品以产生。",
  "advancements.biomancy.primal_orifice.title": "密集恐惧症？",
  "advancements.biomancy.primal_orifice.description": "探索这座血肉山丘，收集疏松多孔的血肉块。",
  "advancements.biomancy.living_flesh.title": "背叛生命",
  "advancements.biomancy.living_flesh.description": "杀死一只天真无邪的肉块，这样才能推进流程。按照你的想法随意扭曲它们的精华⋯⋯",
  "advancements.biomancy.decomposer.title": "干渴与噬咬",
  "advancements.biomancy.decomposer.description": "堆肥桶这种老旧而低效的物件儿引起了你的厌恶，我们应该制造一些更为活跃，智能，高效的器具来代替它！",
  "advancements.biomancy.bio_forge.title": "有机锻造",
  "advancements.biomancy.bio_forge.description": "你梦想着制造属于你自己的血肉机械⋯⋯这东西是怎么来的！？",
  "advancements.biomancy.digester.title": "好吃的浆糊",
  "advancements.biomancy.digester.description": "那些华美的食物只是些外强中干的劣等货罢了！这些松软而美味的蛋糕才是真正有价值的燃料！",
  "advancements.biomancy.bio_lab.title": "这也算炼金术？",
  "advancements.biomancy.bio_lab.description": "一种异质的渴求充满了你的思维，活体机械是如此的美妙！谁还需要那老旧的酿造台？你再也不用自己混合或添加燃料了。",
  "advancements.biomancy.bio_injector.title": "注射",
  "advancements.biomancy.bio_injector.description": "制作一个活体注射器⸺把你精心调制的原液注射进你或者其他生物的肉体里。",
  "advancements.biomancy.organic_compounds.title": "有机炼制",
  "advancements.biomancy.organic_compounds.description": "将各种原料混合，调制你需要的原液。",
  "advancements.biomancy.exotic_compounds.title": "奇异炼制",
  "advancements.biomancy.exotic_compounds.description": "将各种原料混合，制作治愈性原液和净化原液。",
  "advancements.biomancy.genetic_compounds.title": "基因炼制",
  "advancements.biomancy.genetic_compounds.description": "将各种原料混合，支配生物的繁衍生息。"
}