{
  "model": "rsws:gun/uzi_geo",
  "texture": "rsws:gun/uv/uzi",
  "hud": "rsws:gun/hud/mp7_hud",
  "lod": {
    "model": "rsws:gun/uzi_geo",
    "texture": "rsws:gun/uv/uzi"
  },
  "slot": "rsws:gun/slot/mp7",
  "animation": "rsws:uzi",
  "use_default_animation": "rifle",
  "third_person_animation": "default",
  "transform": {
    "scale": {
      "thirdperson": [0.6, 0.6, 0.6],
      "ground": [0.6, 0.6, 0.6],
      "fixed": [1.2, 1.2, 1.2]
    }
  },
  "muzzle_flash": {
    "texture": "tacz:flash/common_muzzle_flash",
    "scale": 0.6
  },
  "shell": {
    "initial_velocity": [5, 2, 1],
    "random_velocity": [1, 1, 0.25],
    "acceleration": [0.0, -10, 0.0],
    "angular_velocity": [360, -1200, 90],
    "living_time": 1.0
  },
  "ammo": {
    // 曳光弹颜色，没有则为 #FFFFFF，没有此字段时，会调用 ammo 的相关字段
    // 严格遵循 RGB 颜色代码
    "tracer_color": "#ffe559"
    // 粒子效果，部分参数和原版指令完全一致，具体可参考 wiki：https://minecraft.fandom.com/zh/wiki/%E5%91%BD%E4%BB%A4/particle
    // 没有此字段时，会调用 ammo 的相关字段
    //    "particle": {
    //      // 名称，具体可选粒子可参考 wiki：https://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
    //      "name": "scrape",
    //      // 生成的区域，默认为 0 0 0
    //      "delta": [
    //        0,
    //        0,
    //        0
    //      ],
    //      // 速度，默认为0，必须至少为 0
    //      "speed": 2,
    //      // 粒子存在时间，单位 tick，默认为 20 tick
    //      "life_time": 20,
    //      // 粒子数量，当子弹速度过快时，可以增大此数量，能够填满子弹路径的空隙
    //      "count": 20
    //    }
  },
  "sounds": {
    "shoot": "rsws:uzi/uzi_shoot",
    "shoot_3p": "rsws:uzi/uzi_shoot_3p",
    "reload_empty": "rsws:uzi/mp7a1_reload_empty",
    "reload_tactical": "rsws:uzi/uzi_reload_tactical",
    "inspect": "rsws:uzi/uzi_inspect",
    "inspect_empty": "rsws:uzi/uzi_inspect_empty",
    "draw": "rsws:uzi/uzi_draw",
    "put_away": "rsws:uzi/uzi_put_away",
    "silence": "rsws:uzi/uzi_silence",
    "silence_3p": "rsws:uzi/uzi_silence_3p",
    "melee_push": "tacz:melee_stock/melee_stock_03",
    "melee_stock": "tacz:melee_stock/melee_stock_02"
  },
  "offhand_show": {
    "pos": [1, 20, 4],
    "rotate": [0, 0, 45],
    "scale": [0.5, 0.5, 0.5]
  },
  "hotbar_show": {
    "0": {
      "pos": [1, 16, -2],
    "rotate": [0, 0, 20],
    "scale": [0.5, 0.5, 0.5]
    }
  }
}