#Whether the Seer can aggro onto the player when within range seer_detects = true #Whether the Seer can affect non-sculk mobs seer_affects_non_sculk = false #Whether the Sculk Pearl causes infighting between mobs sculk_pearl_infighting = true #How long (in ticks) should the Sculk Pearl's confusion effect last? #Range: > 0 sculk_pearl_confusion_duration = 300 #Whether the bloater should attack all mobs or just players bloaters_attack_all_mobs = false #Whether the skitter should attack all mobs or just players skitters_attack_all_mobs = true #Chance that an Apparition spawns when a mob dies near a Sculk Catalyst #Range: 0.0 ~ 1.0 catalyst_apparition_chance = 0.2 #Chance that an Apparition spawns when a mob dies near a Bloater #Range: 0.0 ~ 1.0 bloater_apparition_chance = 0.1 #Chance that an Apparition spawns when a bloater explodes #Range: 0.0 ~ 1.0 bloater_explode_apparition_chance = 0.375 #Chance that an Apparition spawns every tick that the player has the Sculk Sickness (Only used for compatibility, multiplied by stage of sickness) #Range: 0.0 ~ 1.0 sickness_apparition_chance = 2.0E-4 #Chance that killing an Apparition reduces Sculk Sickness (Only used for compatibility) #Range: 0.0 ~ 1.0 sickness_apparition_heal_chance = 0.1 #Whether the bloater should act as a Sculk Catalyst (Mobs nearby cause sculk spread) bloaters_act_as_catalysts = true #Aggro range of the Beckon's screech #Range: 0 ~ 200 beckon_range = 12 #Whether the Beckon should distract only Sculk mobs (instead of all mobs) beckon_distracts_only_sculk = false #Whether the behemoth should attack all mobs or just players behemoth_attack_all_mobs = true #Whether the behemoth can break blocks in its path or not behemoth_breaks_blocks = true #Maximum hardness value the Behemoth can destroy #Range: 0.0 ~ 10000.0 behemoth_hardness_threshold = 2.0