[Textures] #If certain mobs have a different texture during some holiday months, Default: true holidaySkins = true #If armor worn by mobs that uses HierarchicalArmorLayer(ie, Illager Servants) shows Armor Trim, Default: true hierarchicalArmorTrim = true [Textures."Summoned Mobs"] [Textures."Summoned Mobs"."Zombie Servants"] #If Zombie Servants have custom textures, Default: true zombieServantTexture = true #If Drowned Servants have custom textures, Default: true drownedServantTexture = true #If Husk Servants have custom textures, Default: true huskServantTexture = true #If Frozen Zombie Servants have custom textures, Default: true frozenZombieServantTexture = true #If Jungle Zombie Servants have custom textures, Default: true jungleZombieServantTexture = true #If Frayed Servants have custom textures, Default: true frayedServantTexture = true [Textures."Summoned Mobs"."Skeleton Servants"] #If Skeleton Servants have custom textures, Default: true skeletonServantTexture = true #If Stray Servants have custom textures, Default: true strayServantTexture = true #If Wither Skeleton Servants have custom textures, Default: true witherSkeletonServantTexture = true #If Mossy Skeleton Servants have custom textures, Default: true mossySkeletonServantTexture = true #If Sunken Skeleton Servants have custom textures, Default: true sunkenSkeletonServantTexture = true #If Necromancer Servants have custom textures, Default: true necromancerServantTexture = true #If Vanguard Servants have custom textures, Default: true vanguardServantTexture = true #If Rattled Servants have custom textures, Default: true rattledServantTexture = true [Textures."Summoned Mobs"."Wraith Servants"] #If Wraith Servants have custom textures, Default: true wraithServantTexture = true [Textures."Summoned Mobs"."Phantom Servants"] #If Phantom Servants have custom textures, Default: true phantomServantTexture = true #If Phantom Servants are translucent when upgraded, Default: true phantomServantTranslucent = true [Textures."Summoned Mobs"."Zombified Piglin Servants"] #If Zombified Piglin Servants have custom textures, Default: true zPiglinServantTexture = true [Textures."Summoned Mobs"."Ghast Servants"] #If Ghast Servants have custom textures, Default: true ghastServantTexture = true [Textures."Summoned Mobs"."Blaze Servants"] #If Blaze Servants have custom textures, Default: true blazeServantTexture = true #If Wildfires have custom textures, Default: true wildfireTexture = true [Textures."Summoned Mobs".Vexes] #If Vexes have custom textures, Default: true vexTexture = true [Textures."Summoned Mobs"."Spider Servants"] #If Spiders Servants have custom textures, Default: true spiderServantTexture = true #If Cave Spiders Servants have custom textures, Default: true caveSpiderServantTexture = true #If Bone Spiders Servants have custom textures, Default: true boneSpiderServantTexture = true #If Web Spiders Servants have different textures from hostile versions, Default: true webSpiderServantTexture = true #If Icy Spiders Servants have different textures from hostile versions, Default: true icySpiderServantTexture = true [Textures."Summoned Mobs"."Slime Servants"] #If Slime Servants have custom textures, Default: true slimeServantTexture = true #If Magma Cube Servants have custom textures, Default: true magmaCubeServantTexture = true #If Crypt Slime Servants have custom textures, Default: true cryptSlimeServantTexture = true [Textures."Summoned Mobs"."Wild Servants"] #If Quick Growing Vine servants have custom textures, Default: true quickGrowingVineTexture = true #If Poison-Quill Vine servants have custom textures, Default: true poisonQuillVineTexture = true #If Whisperer Servants have custom textures, Default: true whispererTexture = true #If Leapleaf Servants have custom textures, Default: true leapleafTexture = true [Textures."Summoned Mobs"."Redstone Golem"] #If Redstone Golems show cracks when damaged sufficiently, Default: true redstoneGolemCrack = true #If Redstone Golems have custom textures, Default: true redstoneGolemTexture = true [Textures."Summoned Mobs"."Redstone Monstrosity"] #If Redstone Monstrosities have custom textures, Default: true redstoneMonstrosityTexture = true [Textures."Summoned Mobs"."Squall Golem"] #If Squall Golems have custom textures, Default: true squallGolemTexture = true [Textures."Summoned Mobs"."Guardian Servants"] #If Guardian Servants have custom textures, Default: true guardianServantTexture = true [Textures."Summoned Mobs"."Reaper Servants"] #If Reaper Servants have custom textures, Default: true reaperServantTexture = true [Textures."Summoned Mobs"."Illager Servants"] #If Pillager Servants have custom textures, Default: true pillagerServantTexture = true #If Vindicator Servants have custom textures, Default: true vindicatorServantTexture = true #If Evoker Servants have custom textures, Default: true evokerServantTexture = true #If Geomancer Servants have custom textures, Default: true geomancerServantTexture = true #If Iceologer Servants have custom textures, Default: true iceologerServantTexture = true #If Wind Caller Servants have custom textures, Default: true windCallerServantTexture = true #If Piker Servants have custom textures, Default: true pikerServantTexture = true #If Mountaineer Servants have custom textures, Default: true mountaineerServantTexture = true #If Crusher Servants have custom textures, Default: true crusherServantTexture = true #If Cryologer Servants have custom textures, Default: true cryologerServantTexture = true #If Storm Caster Servants have custom textures, Default: true stormCasterServantTexture = true [Textures."Summoned Mobs"."Raider Servants"] #If Ripper Servants have custom textures, Default: true ripperServantTexture = true #If Witch Servants have custom textures, Default: true witchServantTexture = true #If Warlock Servants have custom textures, Default: true warlockServantTexture = true #If Maverick Servants have custom textures, Default: true maverickServantTexture = true #If Heretic Servants have custom textures, Default: true hereticServantTexture = true #If Reprobate Servants have custom textures, Default: true reprobateServantTexture = true [Textures."Summoned Mobs"."Void Servants"] #If Watchling servants have custom textures, Default: true watchlingServantTexture = true #If Blastling servants have custom textures, Default: true blastlingServantTexture = true #If Snareling Servants have custom textures, Default: true snarelingServantTexture = true [Servants] #Whether Redstone Monstrosity breaks leaves and certain blocks if mob griefing is enabled, Default: true redstoneMonstrosityLeafBreak = true #Enable Redstone Cubes block detection mechanic, Default: true RedstoneCubeBlockFind = true #Whether Vex Servants can teleport to Players, Default: true vexTeleport = true #Whether Servants can attack Creepers if Mob Griefing Rule is False, Default: true servantsAttackCreepers = true #Whether Servants or their owner are immune to attacks made by other servants that are summoned by the same owner, Default: true servantsMasterImmune = true #Owners can't attack or hurt their servants, Default: true ownerAttackCancel = true #Mobs will automatically be hostile to servants, if servant is hostile towards the mob, Default: true mobSense = true #Whether Servants would naturally attack Witches or Warlocks if owner wears a full a robe that renders the former two neutral, Default: false variousRobeWitch = false #Servants, when on staying mode, will load chunks around it, Default: true stayingServantChunkLoad = true #Maximum size Slime and Magma Cube Servants can obtain through Slime/Magma Block, Default: 4 #Range: 1 ~ 127 maxSlimeSize = 4 #How many seconds it takes before Ravager can manually roar again, Default: 10 #Range: > 0 ravagerRoarCooldown = 10 #How many seconds a servant can't heal through Soul Energy after being injured, Default: 5 #Range: > 0 servantHealHalt = 5 #Whether Servants can teleport to Players, Default: false servantTeleport = true #Whether certain servants being ridden by other servants will not be controlled by their rider., Default: false servantRideAutonomous = false #Whether mobs owned by player outside of Goety Servants can heal while wearing appropriate robes, Default: true compatMinionHeal = true #Whether wearing Necro Crown and/or Necro Cape gives massive debuffs to non-undead servant, Default: false necroSetDebuff = false #Whether wearing Nameless Crown and/or Nameless Cape gives massive debuffs to non-undead servant, Default: false namelessSetDebuff = false #Whether Nightmare Stalker from Born In Chaos mod no longer gain massive buffs when fighting certain Goety mobs, Default: true compatNightmareStalker = true #How far servants can guard from their guarding location, Default: 16 #Range: > 2 servantGuardingRange = 16 #Whether Servants owned by other Servants benefits from Player Robes and Crown, Default: true servantOwnedServantPlayerBenefit = true #Whether servants can apply harmful status effects to their owner/allies, Default: false servantsHarmEffectApply = false #Servants, when on guarding mode, will load chunks around it, Default: true guardingServantChunkLoad = true #Servants, when on following mode, will load chunks around it, Default: true followingServantChunkLoad = true #Whether Servants be equipped with Carved Pumpkins, which would allow Servants to not be affected by sunlight, Default: false servantsCanWearPumpkin = false #Whether Servants will always give their player Soul Energy upon killing, setting to false will cause them to only give if player wears Dark Robes, Necro Cape and Crown or full Black Iron or Dark Armor set, Default: true servantsAlwaysGiveSE = true #Whether armored Ravagers owned by players will drop their armor, Default: true playerRavagerArmorDrop = true #Whether armor wearing Raider Servants can be equipped with Armor, Default: true raiderServantWearArmor = true [Servants."Undead Servants"] #Whether Servants would naturally attack Undead mobs if owner wears a full Necro Set, Default: false necroRobeUndead = false #Whether Undead Servants can heal if summoned while wearing Necro Cape, Default: true undeadServantsHeal = true #Whether Undead Servants burn in Sunlight if not wearing helmet, Default: true undeadServantSunlightBurn = true #Whether Undead Servants' helmet take damage when in Sunlight. Only takes effect if undeadServantSunlightBurn is enabled, Default: true undeadServantSunlightHelmet = true #Whether owned Necromancers fills Empty Soul Jars, Default: true necromancerSoulJar = true #Whether Necromancer's summons have limited lifespans, can be affected by servantOwnedServantPlayerBenefit config, Default: true necromancerSummonsLife = true #How much Soul Energy it cost per second for an Undead Servant to heal, Default: 1 #Range: > 0 undeadServantsHealCost = 1 #How frequent Undead Servants heal, count seconds, Default: 1 #Range: > 0 undeadServantsHealTime = 1 #How much Health Undead Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 undeadServantsHealAmount = 2.0 #Chance that a zombie (or subclass) servant is summoned as a baby, Default: 0.05 #Range: 0.0 ~ 1.0 zombieServantBabyChance = 0.05 #Chance that a baby zombie servant is summoned as a Chicken Jokey, Default: 0.05 #Range: 0.0 ~ 1.0 zombieServantChickenJockeyChance = 0.05 [Servants."Water Servants"] #Whether Water Servants can heal if summoned while wearing Abyss Robe, Default: true waterMinionHeal = true #How much Soul Energy it cost per second for a Water Servant to heal, Default: 1 #Range: > 0 waterMinionHealCost = 1 #How frequent Water Servants heal, count seconds, Default: 1 #Range: > 0 waterMinionHealTime = 1 #How much Health Water Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 waterMinionHealAmount = 1.0 [Servants."Natural Servants"] #Whether Natural Servants can heal if summoned while wearing Wild Robe, Default: true naturalMinionHeal = true #How much Soul Energy it cost per second for a Natural Servant to heal, Default: 1 #Range: > 0 naturalMinionHealCost = 1 #How frequent Natural Servants heal, count seconds, Default: 1 #Range: > 0 naturalMinionHealTime = 1 #How much Health Natural Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 naturalMinionHealAmount = 1.0 #Whether Black Beasts gain buffs if total game time has gone long enough, Default: true blackBeastDayStrength = true #Whether owned Black Beasts drop Howling Soul, Default: true blackBeastHowlingSoul = true #Whether Black Beasts chunk load areas around themselves and their target when hunting down with Taglock Kit, Default: true blackBeastChunkLoad = true #Whether Trampler Servants when summoned as hostile will convert into their hostile counterpart, Default: true tramplerHostileConvert = true #Whether Ravager Servants when summoned as hostile will convert into their hostile counterpart, Default: true ravagerHostileConvert = true #Whether Redstone Golems when summoned as hostile will convert into their hostile counterpart, Default: true redstoneGolemHostileConvert = true #Whether Redstone Monstrosities when summoned as hostile will convert into their hostile counterpart, Default: true redstoneMonstrosityHostileConvert = true [Servants."Frost Servants"] #Whether Frost Servants can heal if summoned while wearing Frost Robe, Default: true frostMinionHeal = true #How much Soul Energy it cost per second for a Frost Servant to heal, Default: 1 #Range: > 0 frostMinionHealCost = 1 #How frequent Frost Servants heal, count seconds, Default: 1 #Range: > 0 frostMinionHealTime = 1 #How much Health Frost Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 frostMinionHealAmount = 2.0 [Servants."Nether Servants"] #Whether Nether Servants can heal if summoned while wearing Nether Robe, Default: true netherMinionHeal = true #How much Soul Energy it cost per second for a Nether Servant to heal, Default: 1 #Range: > 0 netherMinionHealCost = 1 #How frequent Nether Servants heal, count seconds, Default: 1 #Range: > 0 netherMinionHealTime = 1 #How much Health Nether Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 netherMinionHealAmount = 2.0 #Whether Wildfire's summons have limited lifespans, Default: true wildfireSummonsLife = true #Whether owned Wildfires drop Blazing Helms, Default: true wildfireBlazingHelm = true [Servants."Illager Servants"] #How long does it take for Illagers to fully train, count in seconds, Default: 1200 #Range: > 0 illagerServantTrainTime = 1200 #How many trained Illagers can reduce training time for training Illagers, Default: 2 #Range: > 0 illagerServantMaxMentors = 2 #Whether eligible Illagers will automatically train just by being near an active Ominous Pyre, instead of having been commanded to it, Default: false illagerServantAutoTrain = false #Whether every Illager Servant type can breed or only Neollagers can, Default: true illagerServantAllBreed = true #Whether Illagers will gain loot based on current offers by killing Villagers, Default: true illagerServantLootVillagers = true #Whether Illagers will gain loot based on current offers by killing Wandering Traders, Default: true illagerServantLootTraders = true #Whether Illagers will take certain items from the ground, Default: true illagerServantPickUpDrops = true #Whether Illagers will instantly store drops from their kills into their inventory, before throwing them back to their owner or store them in bounded chest, Default: true illagerServantCollectLoot = true #Whether every Illagers can open doors when raiding instead of just Vindicators, Default: true illagerServantAllOpenDoors = true #Whether Illagers shoot arrows that pass through allied mobs, Default: true illagerServantGhostArrows = true #Whether Neollagers gain armor after training if their owner wears Ring of the Forge, if 'illagerServantWearArmor' is enabled, Default: true illagerServantTrainArmor = true #How many blocks from their registered chest trained Illagers will attempt to start using it, Default: 16 #Range: > 4 illagerServantChestRange = 16 #How long the cooldown for turning Villagers into Ravaged for Evokers, count in seconds, Default: 1200 #Range: > 0 evokerServantRavagedCooldown = 1200 #Whether Illagers chunk load areas around themselves and their target when hunting down with Taglock Kit, Default: true illagerServantChunkLoadMark = true #Whether Illagers chunk load areas around themselves and their raid position when raiding, Default: true illagerServantChunkLoadRaid = true #Whether Mountaineers can climb up blocks like Spiders, Default: true mountaineerClimb = true [Servants."Geo Servants"] #Whether Geo Servants can heal if summoned while wearing Geo Robe, Default: true geoMinionHeal = true #How much Soul Energy it cost per second for a Geo Servant to heal, Default: 1 #Range: > 0 geoMinionHealCost = 1 #How frequent Geo Servants heal, count seconds, Default: 1 #Range: > 0 geoMinionHealTime = 1 #How much Health Geo Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 geoMinionHealAmount = 1.0 [Servants."Wind Servants"] #Whether Wind Servants can heal if summoned while wearing Frost Robe, Default: true windMinionHeal = true #How much Soul Energy it cost per second for a Wind Servant to heal, Default: 1 #Range: > 0 windMinionHealCost = 1 #How frequent Wind Servants heal, count seconds, Default: 1 #Range: > 0 windMinionHealTime = 1 #How much Health Wind Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 windMinionHealAmount = 1.0 [Servants."Storm Servants"] #Whether Storm Servants can heal if summoned while wearing Frost Robe, Default: true stormMinionHeal = true #How much Soul Energy it cost per second for a Storm Servant to heal, Default: 1 #Range: > 0 stormMinionHealCost = 1 #How frequent Storm Servants heal, count seconds, Default: 1 #Range: > 0 stormMinionHealTime = 1 #How much Health Storm Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 stormMinionHealAmount = 1.0 [Servants."Void Servants"] #Whether Void Servants can heal if summoned while wearing Nether Robe, Default: true voidMinionHeal = true #How much Soul Energy it cost per second for a Void Servant to heal, Default: 1 #Range: > 0 voidMinionHealCost = 1 #How frequent Void Servants heal, count seconds, Default: 1 #Range: > 0 voidMinionHealTime = 1 #How much Health Void Servants heal, numerically, Default: 1.0 #Range: 0.0 ~ 1.7976931348623157E308 voidMinionHealAmount = 1.0 [Servants.Prisoners] #Whether Prisoners can mine ores when given a Pickaxe, Default: true prisonerMining = true #Whether Prisoners can only mine ores they have on line of sight, Default: true prisonerMiningSeeBlocks = true #Whether Prisoners break ore blocks when mining, Default: false prisonerMiningBreakBlocks = false #Whether the amount of times the Prisoner has to swing to collect ores is reduced if they have Haste effect, Default: true prisonerMiningHaste = true #Whether the amount of times the Prisoner has to swing to collect ores is increased if they have Mining Fatigue effect, Default: true prisonerMiningMiningFatigue = true #How many times a Prisoner has to swing their pickaxe before collecting drops when mining, Default: 5 #Range: > 1 prisonerMiningSwings = 5 #How far Prisoners can scan for ores and mine it, in blocks, Default: 4 #Range: 1 ~ 64 prisonerMiningRange = 4 #How much durability is used up on Prisoner's pickaxe after swinging, Default: 1 #Range: > 0 prisonerMiningDurability = 1 #What are the chances of Prisoners successfully mining a block, the lower the number, the more likely, setting to 0 will cause Prisoners to always get the drop, Default: 0 #Range: > 0 prisonerMiningChance = 0 #What are the chances of Prisoners successfully mining a rare ore (ie, Diamonds), the lower the number, the more likely, setting to 0 will cause Prisoners to always get the drop, Default: 10 #Range: > 0 prisonerMiningRareChance = 10 #Whether Prisoners can get hungry, Default: true prisonerHunger = true #What are the chances of Prisoners getting hungry after mining a block, if 'prisonerHunger' is enabled, Default: 50 #Range: 1 ~ 100 prisonerMiningHungerChance = 50 #Whether Prisoners unshackles after taking enough damage away from their owner and or captain, Default: true prisonerUnshackleDamage = true #Whether Prisoners can pick up Pickaxes that are dropped near them and mobGriefing is true, Default: true prisonerPickUpPickaxe = true [Illagers] #Whether Cryologers can summon Ice Chunks on Hard Difficulty, Default: false cryologerIceChunk = false #Whether Sorcerers' max health increases the higher level they are, Default: true sorcererHPIncrease = true #Whether Illague Effect can spread from non Conquillagers that has the effect, Default: true illagueSpread = true #Whether Enviokers, Inquillagers and Conquillagers can steal Totems of Souls or Totems of Undying, Default: true illagerSteal = true [Illagers."Illager Assaults"] #Modded Illagers Spawning based of Player's Soul Energy amount, Default: true illagerAssault = true #How many ticks it takes for Illager Assaults to spawn, Default: 12000 #Range: > 0 illagerAssaultSpawnFreq = 12000 #Spawn Chance for Illagers Hunting the Player every Spawn Frequency, the lower the more likelier, Default: 5 #Range: > 1 illagerAssaultSpawnChance = 5 #How much Soul Energy the Player has is required for Special Illagers to spawn, Default: 2500 #Range: > 0 illagerAssaultThreshold = 2500 #The maximum amount of Soul Energy the Player has that is taken consideration for the Assaults, Default: 30000 #Range: > 0 illagerAssaultLimit = 30000 #How many Minecraft days of rest from Illager Assaults are added to Players killed by an Illager, Default: 2 #Range: > 0 illagerAssaultRestDeath = 2 #How many Minecraft days of rest from Illager Assaults the Players have after killing a Minister, Default: 10 #Range: > 0 illagerAssaultRestMinister = 10 #Hitting the Illager Assault Limit of Soul Energy have a chance of giving Player Bad Omen effect, Default: true soulEnergyBadOmen = true [Illagers.Raid] #Whether Modded Illagers appears in Raids, Default: true specialIllagerRaid = true #Whether Armored Ravagers spawn in Raids, Default: true armoredRavagerRaid = true #Whether Armored Tramplers spawn in Raids, Default: true armoredTramplerRaid = true [Illagers.Raid.Piker] #Whether Pikers appear in Raids, Default: true pikerRaid = true #How many Pikers each wave #Requires game restart #Must have no more and no less than 8 integers pikerRaidCount = [0, 0, 0, 2, 0, 3, 3, 5] [Illagers.Raid.Ripper] #Whether Rippers appear in Raids. They do not count as part of the Raid bar, Default: true ripperRaid = true #How many Rippers each wave #Requires game restart #Must have no more and no less than 8 integers ripperRaidCount = [0, 0, 0, 4, 0, 6, 6, 10] [Illagers.Raid.Crusher] #Whether Crushers appear in Raids, Default: true crusherRaid = true #How many Crushers each wave #Requires game restart #Must have no more and no less than 8 integers crusherRaidCount = [0, 0, 0, 0, 2, 2, 0, 2] [Illagers.Raid."Storm Caster"] #Whether Storm Casters appear in Raids, Default: true stormCasterRaid = true #How many Storm Casters each wave #Requires game restart #Must have no more and no less than 8 integers stormCasterRaidCount = [0, 0, 0, 0, 1, 1, 0, 2] [Illagers.Raid.Cryologer] #Whether Cryologers appear in Raids, Default: true cryologerRaid = true #How many Cryologers each wave #Requires game restart #Must have no more and no less than 8 integers cryologerRaidCount = [0, 0, 1, 1, 0, 0, 0, 2] [Illagers.Raid.Preacher] #Whether Preachers appear in Raids, Default: true preacherRaid = true #How many Preachers each wave #Requires game restart #Must have no more and no less than 8 integers preacherRaidCount = [0, 0, 1, 1, 0, 0, 0, 2] [Illagers.Raid.Conquillager] #Whether Conquillagers appear in Raids, Default: true conquillagerRaid = true #How many Conquillagers each wave #Requires game restart #Must have no more and no less than 8 integers conquillagerRaidCount = [0, 4, 3, 3, 4, 4, 4, 2] [Illagers.Raid.Inquillager] #Whether Inquillagers appear in Raids, Default: true inquillagerRaid = true #How many Inquillagers each wave #Requires game restart #Must have no more and no less than 8 integers inquillagerRaidCount = [0, 0, 2, 0, 1, 2, 2, 3] [Illagers.Raid.Envioker] #Whether Enviokers appear in Raids, Default: true enviokerRaid = true #How many Enviokers each wave #Requires game restart #Must have no more and no less than 8 integers enviokerRaidCount = [0, 0, 0, 1, 0, 1, 1, 2] [Illagers.Raid.Sorcerer] #Whether Sorcerers appear in Raids, Default: true sorcererRaid = true #How many Sorcerers each wave #Requires game restart #Must have no more and no less than 8 integers sorcererRaidCount = [0, 0, 1, 0, 1, 0, 1, 1] [Illagers.Raid.Minister] #Whether Ministers appear in Raids, Default: true ministerRaid = true #How many Ministers each wave #Requires game restart #Must have no more and no less than 8 integers ministerRaidCount = [0, 0, 0, 0, 0, 0, 0, 1] [Illagers.Raid."Hostile Redstone Golem"] #Whether Hostile Redstone Golems appear in Raids, Default: false hostileRedstoneGolemRaid = false #How many Hostile Redstone Golems each wave #Requires game restart #Must have no more and no less than 8 integers hostileRedstoneGolemRaidCount = [0, 0, 0, 0, 0, 1, 1, 0] [Illagers.Raid."Hostile Redstone Monstrosity"] #Whether Hostile Redstone Monstrosities appear in Raids, Default: false hostileRedstoneMonstrosityRaid = false #How many Hostile Redstone Monstrosities each wave #Requires game restart #Must have no more and no less than 8 integers hostileRedstoneMonstrosityRaidCount = [0, 0, 0, 0, 0, 0, 0, 1] #Whether Hostile Redstone Monstrosities only appear when all other non-boss raiders are defeated #Requires game restart #Default: true hRMSpawnNoRaiders = true [Illagers.Raid.Warlock] #Whether Warlocks appear in Raids, Default: true warlockRaid = true #How many Warlocks each wave #Requires game restart #Must have no more and no less than 8 integers warlockRaidCount = [0, 0, 0, 0, 1, 2, 0, 1] [Illagers.Raid.Maverick] #Whether Mavericks appear in Raids, Default: true maverickRaid = true #How many Mavericks each wave #Requires game restart #Must have no more and no less than 8 integers maverickRaidCount = [0, 1, 0, 1, 0, 0, 0, 1] [Illagers.Raid.Heretic] #Whether Heretics appear in Raids, Default: true hereticRaid = true #How many Heretics each wave #Requires game restart #Must have no more and no less than 8 integers hereticRaidCount = [0, 0, 0, 1, 0, 0, 2, 1] [Illagers.Raid.Reprobate] #Whether Reprobates appear in Raids, Default: true reprobateRaid = true #How many Reprobates each wave #Requires game restart #Must have no more and no less than 8 integers reprobateRaidCount = [0, 0, 1, 0, 0, 0, 1, 2] [Villagers] #Wearing a Robe, along with variants, causes Villagers around the Player to have a negative Reputation unless said Player has 25 or more reputation among them, Default: false villagerHate = false #Having an owned Ravaged or Ravager, causes Villagers around the Player to have a negative Reputation, Default: false villagerHateRavager = false #Casting Spell in the presence of Villagers will cause the Player to lose a number of Reputation, set 0 to disable, Default: 0 #Range: > 0 villagerHateSpells = 0 #Villagers have a chance of converting into Warlocks if they're underneath a Block of Crying Obsidian, Default: true villagerConvertToWarlock = true #Villagers have a chance of converting into Heretics if they're sleeping near an active Nether Portal, Default: false villagerConvertToHeretic = false #Wandering Traders have a chance of converting into Mavericks if they're underneath a Block of Crying Obsidian, Default: true traderConvertMaverick = true #Villagers have a chance of converting into Warlock Servants if they're underneath a Block of Crying Obsidian and near and a player wearing Unholy Set, Default: true villagerConvertWarlockUnholy = true #Villagers have a chance of converting into Heretic Servants if they're sleeping near an active Nether Portal and a player wearing Unholy Set, Default: true villagerConvertToHereticUnholy = true #Wandering Traders have a chance of converting into Maverick Servants if they're underneath a Block of Crying Obsidian and a player wearing Unholy Set, Default: true traderConvertMaverickUnholy = true #Wandering Traders transforms into Reprobates when struck by lightning, Default: true traderConvertReprobate = true #Wandering Traders transforms into Reprobate Servants when struck by lightning summoned by player wearing Unholy Set, Default: true traderConvertReprobateUnholy = true [Misc] #Whether Mobs with Tall Heads(ie. Villagers, Illagers, etc.) will drop Tall Skulls, Default: true tallSkullDrop = true #Whether Wraiths should teleport towards their targets if they can't see them instead of just teleporting away when they're near them, Default: true wraithAggressiveTeleport = true #Whether Hellfire damage is halved on entities that are fire-immune, Default: true hellfireFireImmune = true #Whether Hellfire damage is mitigated by Fire Protection enchantment, Default: true hellfireFireProtection = true #Whether undead mobs in the Crypts and certain tagged structures remain hostile even if players wear Necro Set, Default: true hostileCryptUndead = true #How long invulnerability, Default: 15 #Range: > 0 bossInvulnerabilityTime = 15 #Whether Zombies convert into Frayed when struck by lightning, Default: true zombieConvertFrayed = true #Whether Skeletons convert into Rattled when struck by lightning, Default: true skeletonConvertRattled = true #Whether ender mobs in the Final Terminal and certain tagged structures remain hostile even if players wear Void Set, Default: true hostileTerminalEnder = true [Misc.Apostle] #Apostle spreads Nether biomes, and Nether Meteors deals environmental damage and spread Nether biomes as well. WARNING: Causes lots of lag. Default: false apocalypseMode = false #Whether Apostles are persistent and do not naturally despawn. Default: false apostlePersistent = true #Whether Apostles causes entities within 32 blocks of themselves to take damage when in water. Default: true apostleBoilsWater = false #Whether Apostles causes Villagers within 32 blocks of themselves to have a chance of converting into a Witch or Warlock. Default: true apostleConvertsVillagers = true #Gives Apostle an even more fancier death animation, Default: false fancierApostleDeath = true #Whether Apostles can summon Fire Tornadoes. Default: true apostleTornado = true #Whether Apostles can summon Hell Clouds. Default: true apostleHellCloud = true #Enable Apostle Nether/The Risen quicker regeneration. Disabling will cause them to regenerate 10x more slowly. Default: true apostleQuickerRegen = true #Enable Apostle The Glorious getting Resistance effect. Disabling will give them Iron Hide instead. Default: true apostleResistance = true #Whether Apostle shoot indicator is enabled. Default: true apostleShootIndicator = true #Whether Apostles gain magic resistance if difficulty is on Hard. Default: false apostleHardMagicResistance = false #Whether Apostle's armor and armor toughness values are halved when fought outside of the Nether. Default: true apostleHalvedArmor = true #Whether Apostles can shoot Critical Hits on their Arrows. Default: true apostleCritArrows = true #Whether Apostles' teleport has a delay. Disabling will cause them to teleport instantly. Default: true apostleDelayedTeleport = true #Whether Apostles play their special death animation when in Nether, Default: true apostleNetherFancyDeath = true #How much damage is reduced, by percentage, on the Apostle when in the Nether, setting to 100 will make them invulnerable, Default: 50 #Range: 0 ~ 100 apostleNetherDamageReduction = 50 [Misc.Vizier] #Whether Viziers are persistent and do not naturally despawn. Default: false vizierPersistent = false #Viziers spawn Vexes instead of Irks, Default: false vizierMinion = false [Misc."Obsidian Monolith"] #Whether unowned Obsidian Monoliths, empowered by Heretics, converts nearby Overworld blocks to Nether blocks. Default: true obsidianMonolithSpread = true #Whether unowned Obsidian Monoliths, empowered by Heretics, change Overworld biomes to Nether biomes, Default: true obsidianMonolithBiome = true #Whether unowned Obsidian Monoliths can spawn Mobs, Default: true obsidianMonolithSpawner = true #How many Minecraft days, since spawning in, until unowned Obsidian Monoliths start spreading, Default: 3 #Range: > 1 obsidianMonolithStartUpTime = 3 #Add mobs that ownerless Obsidian Monolith will not spawn. #To do so, enter the namespace ID of the mob, like "minecraft:zombie, minecraft:skeleton". obsidianMonolithBlackList = ["minecraft:slime", "minecraft:ghast", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:hoglin"] [Misc.Damned] #Whether Damned shoot indicator is enabled. Default: true damnedShootIndicator = true [Misc."Ender Keeper"] #Whether Ender Keeper has their after-image effect. Disable can prevent frame drop. Default: true enderKeeperAfterImage = true [Misc.Crone] #Whether Crones inflict thorn damage at attackers, when attacked. Default: true croneThornDefense = true [Misc.Heresiarch] #Whether Heresiarch has their after-image effect when they teleport. Disable can prevent frame drop. Default: true heresiarchAfterImage = true [Spawning] [Spawning.Wight] #Whether Wights can spawn near players that have a high amount of Soul Energy, Default: true wightSpawn = true #How many ticks it takes for Wights to spawn, Default: 24000 #Range: > 0 wightSpawnFreq = 24000 #Spawn Chance for Wights spawning near the Player every Spawn Frequency, the lower the more likelier, Default: 10 #Range: > 1 wightSpawnChance = 10 [Spawning.Warlock] #Spawn Weight for Warlock, Default: 5 #Range: > 0 warlockSpawnWeight = 5 #Spawn minimum group count for Warlock, Default: 1 #Range: > 1 warlockSpawnMinCount = 1 #Spawn maximum group count for Warlock, must be equal or higher than min count, Default: 1 #Range: > 1 warlockSpawnMaxCount = 1 [Spawning.Reaper] #Spawn Weight for Reaper, Default: 10 #Range: > 0 reaperSpawnWeight = 10 #Spawn minimum group count for Reaper, Default: 1 #Range: > 1 reaperSpawnMinCount = 1 #Spawn maximum group count for Reaper, must be equal or higher than min count, Default: 1 #Range: > 1 reaperSpawnMaxCount = 1 [Spawning.Wraith] #Spawn Weight for Wraith, Default: 20 #Range: > 0 wraithSpawnWeight = 20 #Spawn minimum group count for Wraith, Default: 1 #Range: > 1 wraithSpawnMinCount = 1 #Spawn maximum group count for Wraith, must be equal or higher than min count, Default: 1 #Range: > 1 wraithSpawnMaxCount = 1 [Spawning."Muck Wraith"] #Spawn Weight for Muck Wraith, Default: 20 #Range: > 0 muckWraithSpawnWeight = 20 #Spawn minimum group count for Muck Wraith, Default: 1 #Range: > 1 muckWraithSpawnMinCount = 1 #Spawn maximum group count for Muck Wraith, must be equal or higher than min count, Default: 1 #Range: > 1 muckWraithSpawnMaxCount = 1 [Spawning."Web Spider"] #Spawn Weight for Web Spiders, Default: 40 #Range: > 0 webSpiderSpawnWeight = 40 #Spawn minimum group count for Web Spiders, Default: 4 #Range: > 1 webSpiderSpawnMinCount = 4 #Spawn maximum group count for Web Spiders, must be equal or higher than min count, Default: 4 #Range: > 1 webSpiderSpawnMaxCount = 4 [Spawning."Icy Spider"] #Spawn Weight for Icy Spiders, Default: 40 #Range: > 0 icySpiderSpawnWeight = 40 #Spawn minimum group count for Icy Spiders, Default: 4 #Range: > 1 icySpiderSpawnMinCount = 4 #Spawn maximum group count for Icy Spiders, must be equal or higher than min count, Default: 4 #Range: > 1 icySpiderSpawnMaxCount = 4 [Spawning.Necromancer] #Spawn Weight for Necromancer, Default: 1 #Range: > 0 necromancerSpawnWeight = 1 #Spawn minimum group count for Necromancer, Default: 1 #Range: > 1 necromancerSpawnMinCount = 1 #Spawn maximum group count for Necromancer, must be equal or higher than min count, Default: 1 #Range: > 1 necromancerSpawnMaxCount = 1 #Whether Necromancers can be part of structure spawn pools. Default: false necromancerSpawnStructure = false [Spawning.Heretic] #Spawn Weight for Heretic, Default: 5 #Range: > 0 hereticSpawnWeight = 5 #Spawn minimum group count for Heretic, Default: 1 #Range: > 1 hereticSpawnMinCount = 1 #Spawn maximum group count for Heretic, must be equal or higher than min count, Default: 1 #Range: > 1 hereticSpawnMaxCount = 1 [Spawning.Maverick] #Spawn Weight for Maverick, Default: 5 #Range: > 0 maverickSpawnWeight = 5 #Spawn minimum group count for Maverick, Default: 1 #Range: > 1 maverickSpawnMinCount = 1 #Spawn maximum group count for Maverick, must be equal or higher than min count, Default: 1 #Range: > 1 maverickSpawnMaxCount = 1 [Spawning.Frayed] #Spawn Weight for Frayeds, Default: 80 #Range: > 0 frayedSpawnWeight = 80 #Spawn minimum group count for Frayeds, Default: 4 #Range: > 1 frayedSpawnMinCount = 4 #Spawn maximum group count for Frayeds, must be equal or higher than min count, Default: 4 #Range: > 1 frayedSpawnMaxCount = 4 [Spawning.Rattled] #Spawn Weight for Rattleds, Default: 80 #Range: > 0 rattledSpawnWeight = 80 #Spawn minimum group count for Rattleds, Default: 4 #Range: > 1 rattledSpawnMinCount = 4 #Spawn maximum group count for Rattleds, must be equal or higher than min count, Default: 4 #Range: > 1 rattledSpawnMaxCount = 4 [Spawning.Reprobate] #Spawn Weight for Reprobate, Default: 5 #Range: > 0 reprobateSpawnWeight = 5 #Spawn minimum group count for Reprobate, Default: 1 #Range: > 1 reprobateSpawnMinCount = 1 #Spawn maximum group count for Reprobate, must be equal or higher than min count, Default: 1 #Range: > 1 reprobateSpawnMaxCount = 1