#. #Amount of red in the CRT screen glow #Range: 0 ~ 255 crtRed = 64 #. #Amount of green in the CRT screen glow #Range: 0 ~ 255 crtGreen = 4 #. #Amount of blue in the CRT screen glow #Range: 0 ~ 255 crtBlue = 2 #. #Controls how many individual points the CRT trace can have (1 point is added per tick) #Range: > 10 crtPointCount = 100 #. #Controls the slope of trace brightness decay (lower value means faster decay) #Range: 0.0 ~ 3.4028234663852886E38 crtTracePersistence = 0.02500000037252903 #. #Controls the CRT trace thickness #Range: 0.0 ~ 3.4028234663852886E38 crtDotSize = 0.03125 #. #Controls how much the CRT trace falls as it fades. This values shouldn't be too small or it can cause Z fighting #Range: 0.0 ~ 3.4028234663852886E38 crtZDepth = 9.999999747378752E-5 #. #Enable decreased level of detail rendering of far away wires wireLOD = true #. #Multiplier for all humming ambient sounds #Range: 0.0 ~ 3.4028234663852886E38 hummingSoundMultiplier = 1.0 #. #Multiplier for generator ambient sound #Range: 0.0 ~ 3.4028234663852886E38 generatorSoundMultiplier = 1.0 #. #Circuit editor stuff ["Circuit Design Table"] #. #. #Higher contrast between traces in the circuit editor HighContrastTraces = false #. #Amount of red in traces #Range: 0 ~ 255 traceRedTop = 255 #. #Amount of green in traces #Range: 0 ~ 255 traceGreenTop = 255 #. #Amount of blue in traces #Range: 0 ~ 255 traceBlueTop = 255 #. #Amount of alpha in traces #Range: 0 ~ 255 traceAlphaTop = 255 #. #Amount of alpha in traces #Range: 0 ~ 255 traceAlphaTopBehind = 128 #. #Amount of red in traces #Range: 0 ~ 255 traceRedBottom = 255 #. #Amount of green in traces #Range: 0 ~ 255 traceGreenBottom = 255 #. #Amount of blue in traces #Range: 0 ~ 255 traceBlueBottom = 255 #. #Amount of alpha in traces on the back #Range: 0 ~ 255 traceAlphaBottom = 255 #. #Amount of alpha in traces on the back #Range: 0 ~ 255 traceAlphaBottomBehind = 128