[milestones] #Number of hearts you start out with. #Range: 0 ~ 1000 baseHearts = 10 #Number of hearts you gain for reaching a new milestone. #Range: 0 ~ 1000 heartsPerMilestone = 1 #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts. milestones = [4, 8, 13, 18, 24, 30, 37, 44, 52, 60, 70, 80, 92, 104, 120, 140, 160, 180, 210, 240, 270, 300, 333, 366, 400, 440, 480, 525, 575, 625] [filtering] #Foods in this list won't affect the player's health nor show up in the food book. blacklist = ["minecraft:pumpkin_pie", "biomeswevegone:blueberry_pie", "biomeswevegone:green_apple_pie", "netherexp:hogham", "netherexp:cooked_hogham", "jadensnetherexpansiondelight:hogham_slice", "hexcasting:creative_unlocker", "jadensnetherexpansiondelight:blue_scale_fungus_roll", "jadensnetherexpansiondelight:red_scale_fungus_roll", "tombstone:easter_egg_food", "delightful:chunkwich", "delightful:coconut_curry", "delightful:honey_glazed_walnut", "delightful:cooked_venison_chops", "delightful:gloomgourd_pie_slice"] #When this list contains anything, the blacklist is ignored and instead only foods from here count. whitelist = [] #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. #Range: 0 ~ 1000 minimumFoodValue = 3 [miscellaneous] #Whether or not to reset the food list on death, effectively losing all bonus hearts. resetOnDeath = false #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. limitProgressionToSurvival = false