#General settings. [general] #Max number of undos a player has for block painting. # Default: 100 # Range: 0 ~ 1000 maxUndos = 100 #Max number of processing blocks in per tick. # Default: 10 # Range: 1 ~ 1000 blockTaskRate = 10 #When enabled players will not be able to remove dyes from skins in the dye table. lockDyesOnSkins = false #If true the dye table will be instanced for each player. Items will be dropped when the table is closed. instancedDyeTable = false #If enabled the server will check the client protocol version in the login. #Highly recommended unless the server does not support handshake. enableProtocolCheck = true #If enabled the server will check permission node in the each operation. #Highly recommended in the forge server. enablePermissionCheck = true #The maximum number of skins the server is allow to send every minute. #Less that 1 equals unlimited. (not recommended may cause bandwidth and cpu spikes on the server) # Default: 4000 # Range: 0 ~ 8000 serverModelSendRate = 4000 #If enabled the server will compress skins before sending them to clients. #Highly recommended unless the server has a very slow CPU. serverCompressesSkins = true #Using embedded skin renderer to replace the original item renderer. #0 = use client config #1 = always disable #2 = always enable # Default: 0 # Range: 0 ~ 2 enableEmbeddedSkinRenderer = 0 #Using skin renderer to replace the original first person hands renderer. #0 = use client config #1 = always disable #2 = always enable # Default: 0 # Range: 0 ~ 2 enableFirstPersonSkinRenderer = 0 #If enabled the link tool will allow bind between different dimensions block. enableLinkDimensional = true #the link tool will allow max range in which blocks can be bound? #0 = infinite range # Default: 0 # Range: 0 ~ 100000 maxLinkDistance = 0 #the max single packet size #the unit is mb # Default: 50 # Range: 10 ~ 1000 maxPacketSize = 50 #Setting to configure tooltips on skinned items. [tooltip] #Show has skin tooltip on skinned items. tooltipHasSkin = true #Show skin name tooltip on items. tooltipSkinName = true #Show skin author tooltip on items. tooltipSkinAuthor = true #Show skin type tooltip on items. tooltipSkinType = true #Show skin flavour text tooltip on items. tooltipFlavour = true #Show skin preview tooltip on items. tooltipSkinPreview = true #Show open wardrobe message on skins. tooltipOpenWardrobe = true #Setting for the players wardrobe. [wardrobe] #Allow the player to open the wardrobe GUI. allowOpening = true #Enable the wardrobe skins tab. enableSkinTab = true #Enable the wardrobe outfits tab. enableOutfitTab = true #Enable the wardrobe display settings tab. enableDisplayTab = true #Enable the wardrobe colour settings tab. enableColourTab = true #Enable the wardrobe dyes tab. enableDyeTab = true #Only allows the player place to skin item into slots. onlySkinIntoSlots = false #Number of slot columns the mob starts with for skins. # Default: 3 # Range: 1 ~ 10 mobStartingSlots = 3 #Number of slot columns the player starts with for skins. # Default: 3 # Range: 1 ~ 10 playerStartingSlots = 3 #Should skins be dropped on player death. #0 = use keep inventory rule #1 = never drop #2 = always drop # Default: 0 # Range: 0 ~ 2 playerDropSkinsOnDeath = 0 #Setting for the resource pack. [resource-pack] #Allow users to place a encrypted (auth-code mode) skin file into resource packs. resourceAuthCode = "" #If enabled the server will allow client use server skins in the resource pack. allowsServerSkinsInResourcePack = false #Setting for the library blocks. [library] #Allows clients to save skins from a server to their local computer using the library. allowDownloadingSkins = false #Allows clients to load skins from their local computer onto the server using the library. allowUploadingSkins = true #Allow the mod to extract the official skins that come with the mod into the library folder. extractOfficialSkins = true #Shows model previews in the library. #Causes a lot of extra load on servers. #Best to turn off on high population servers allowPreviewSkins = true #Allows clients to manage skins of the server computer library. #Required permission level 5 or higher. allowManageSkins = false #We priority use https for the access token APIs. skinServerURLs = [] #Setting for the Database. [database] #Save/Load skin data for the database. #example1: "jdbc:mysql://[:3306]/[?user=][&password=]" #example2: "jdbc:sqlite://" skin = "" #Use fallback when database is specified. #0 = enable #1 = disable #2 = migrate to database # Default: 0 # Range: 0 ~ 2 fallback = 0 #Keep alive time check when database is specified. #the unit is seconds, 0 is disabled. # Default: 600 # Range: 0 ~ 86400 keepalive = 600 #Enable/disable holiday events. [holiday-events] #Setting to true will disable all holiday events. What's wrong with you! disableAllHolidayEvents = false #Change (memory use/IO access) ratio by category setting in this category. [cache] #How long in seconds the server will keep skins in it's cache. #Setting to 0 turns off this option. # Default: 0 # Range: 0 ~ 31536000 expireTime = 86400 #Max size the skin cache can reach before skins are removed. #Setting to 0 turns off this option. # Default: 2000 # Range: 0 ~ 10000 maxSize = 2000 #Custom list of items that can be skinned. [overrides] #Format ["override type:mod id:item name"] #Valid override types are: sword, shield, bow, pickaxe, axe, shovel, hoe and item #example ["sword:minecraft:iron_sword","sword:minecraft:gold_sword"] itemOverrides = [] #Tries to automatically assign the correct type of skin type without config and object. enableMatchingByItemId = true #If the matching system wrong, you can add the item id here to this ignore it. matchingBlacklistByItemId = []