[Client] #The line offset for information rendered on the HUD. # Default: 1 # Range: 0 ~ 50 overlayLineOffset = 37 #Displays Explorer's Compass information on the HUD even while chat is open. displayWithChatOpen = true #How much the compass says about itself in its own tooltip. COMPACT keeps it to what the compass is doing and what follows from that, with the rest a held shift key away; FULL shows all of it at once; NONE leaves the tooltip empty. Whether the coordinates are among what it may show is the server's to decide, not this. Ex: NONE, COMPACT, FULL #Allowed Values: NONE, COMPACT, FULL tooltipDetail = "COMPACT" #Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures. translateStructureNames = true #Attempts to translate biome names before fixing the unlocalized names. Unlike structures, almost every biome is named by the game itself or by the mod that adds it, so there is rarely anything left to fix up. translateBiomeNames = true #Creates a waypoint in Xaero's Minimap for each located structure. Has no effect when that mod is not installed. createXaeroWaypoints = true #The color of the waypoints created in Xaero's Minimap, as an index into its own color list. # Default: 6 # Range: 0 ~ 15 xaeroWaypointColor = 6 #The side for information rendered on the HUD. Ex: LEFT, RIGHT #Allowed Values: LEFT, RIGHT overlaySide = "LEFT" #Draws the compass information on the HUD on a panel of its own, which keeps it legible against a bright sky or a snowy landscape. Turn this off for plain text. overlayBackground = true #Fills in the strip along the top of the compass screens, which holds the title, the filter field and the filters in force. Turn this off to have it outlined but see through. guiHeaderBackground = true #Fills in the column of controls beside the list on the compass screens. Turn this off to have it outlined but see through. guiSidebarBackground = true #Fills in the bar along the bottom of the structure screen, which reports what the compass is doing. Turn this off to have it outlined but see through. guiStatusBarBackground = true #Displays a compass strip at the top of the screen marking the direction of the located structure. showDirectionBar = true #How far down from the top of the screen the direction strip is drawn. # Default: 4 # Range: 0 ~ 200 directionBarY = 4 #How wide the direction strip is, in pixels of the scaled interface. A strip wider than the screen is cut down to it, so any large value here makes the strip span the whole width of whatever screen it is drawn on. # Default: 240 # Range: 60 ~ 4096 directionBarWidth = 240 #How much of the horizon the direction strip covers, in degrees. Lower values spread the marks further apart and make small changes in direction easier to see, higher values keep more of the horizon in view at once. Pair a full width strip with a large span to have the whole horizon on screen at once. # Default: 120 # Range: 60 ~ 360 directionBarSpan = 120 #Draws the direction strip on a panel of its own. Turn this off to leave only the marks, the compass points and the readout, with nothing behind them: they carry their own shadows, and fade out towards the ends of the strip on their own. directionBarBackground = true #Turns a structure preview slowly on its own, so that it is seen from more than one side without being dragged around. The button on the preview screen switches this on and off as well. structurePreviewAutoSpin = true #How many cells a structure preview may hold before it is drawn as coloured blocks instead of real ones. Both are one cell to one block; what the coloured tier gives up is the textures, not the detail. Real blocks take far longer to assemble into a model, so a large structure is shown as its shape and its colours rather than after a long wait. Raise this to see real blocks on larger structures, at the cost of that wait when a preview opens; set it to 0 to always show colours. # Default: 20000 # Range: 0 ~ 400000 structurePreviewDetailLimit = 20000 #Displays the direction strip even when the compass is not in hand, so long as one is still carried and pointing at a located structure in this dimension. The rest of the HUD still only appears while the compass is held. showDirectionBarWithoutHolding = true