[wormhole] #Whether the server scheduler can create natural Ultra Space wormhole entities. naturalGenerationEnabled = true #Dimension ids in which natural Ultra Space wormholes may generate. naturalGenerationDimensions = ["minecraft:overworld", "pokemon_ultra_space:ultra_space"] #How often the server attempts to create a natural wormhole in each allowed dimension. # Default: 300 # Range: 1 ~ 86400 generationIntervalSeconds = 300 #How long a naturally generated wormhole remains before it disappears. # Default: 600 # Range: 1 ~ 86400 naturalDespawnSeconds = 600 #Whether nearby players receive a message when a natural wormhole appears. announceNaturalGeneration = true #Horizontal radius in blocks for natural wormhole appearance messages. # Default: 96 # Range: 8 ~ 512 announcementRadius = 96 #Minimum altitude above the local surface for a naturally generated wormhole. # Default: 24 # Range: 8 ~ 192 minAltitudeAboveSurface = 24 #Maximum altitude above the local surface for a naturally generated wormhole. # Default: 72 # Range: 8 ~ 256 maxAltitudeAboveSurface = 72 #Minimum horizontal separation between automatically created wormholes. #Wormholes created with /summon intentionally bypass this rule. # Default: 512 # Range: 0 ~ 4096 minimumSpawnDistance = 512 #Minimum horizontal distance from world spawn for natural wormholes. # Default: 512 # Range: 0 ~ 100000 minimumDistanceFromWorldSpawn = 512 #Whether teleporting creates a persistent return wormhole when none is nearby. createReturnWormhole = true #Radius used to find an existing target wormhole. # Default: 96 # Range: 16 ~ 256 searchRadius = 96 [gravity] #Whether Ultra Space biomes apply their configured gravity to players. enabled = true #Target player gravity in this biome. Vanilla gravity is 0.08. # Default: 0.035 # Range: 0.0 ~ 0.2 ultraDeepSea = 0.035 #Target player gravity in this biome. Vanilla gravity is 0.08. # Default: 0.065 # Range: 0.0 ~ 0.2 ultraForest = 0.065 #Target player gravity in this biome. Vanilla gravity is 0.08. # Default: 0.045 # Range: 0.0 ~ 0.2 ultraCanyon = 0.045 #Target player gravity in this biome. Vanilla gravity is 0.08. # Default: 0.075 # Range: 0.0 ~ 0.2 ultraJungle = 0.075 #Target player gravity in this biome. Vanilla gravity is 0.08. # Default: 0.09 # Range: 0.0 ~ 0.2 ultraDesert = 0.09 [jumpHeight] #Whether Ultra Space biomes apply their configured target jump height to players. enabled = true #Target standing jump apex in blocks. The server converts this value using the active gravity. # Default: 2.5 # Range: 0.0 ~ 64.0 ultraDeepSea = 2.5 #Target standing jump apex in blocks. The server converts this value using the active gravity. # Default: 1.5 # Range: 0.0 ~ 64.0 ultraForest = 1.5 #Target standing jump apex in blocks. The server converts this value using the active gravity. # Default: 2.0 # Range: 0.0 ~ 64.0 ultraCanyon = 2.0 #Target standing jump apex in blocks. The server converts this value using the active gravity. # Default: 1.25 # Range: 0.0 ~ 64.0 ultraJungle = 1.25 #Target standing jump apex in blocks. The server converts this value using the active gravity. # Default: 1.0 # Range: 0.0 ~ 64.0 ultraDesert = 1.0