[Enchantments] [Enchantments.Weapon] #Apoptosis Blade: Wither effect duration per level in seconds #Range: 0 ~ 100 apoptosisBladeWitherDuration = 2 #Cluster Awareness: The damage increased by each surrounding creature #Range: 0.0 ~ 1024.0 clusterAwarenessDamage = 0.02 #Cluster Awareness: The range radius used to obtain organisms #Range: 0 ~ 100 clusterAwarenessRadius = 8 #Death Blade: Can increase attack damage equivalent to the maximum life of the target #Range: 0.0 ~ 1.0 deathBladePercentDamage = 0.001 #Death Blow: How much critical damage attribute can be increased #Range: 0.0 ~ 1024.0 deathBlowAttribute = 0.15 #Destruction Crack: How many seconds of destructive effect can be given to the target #Range: 0 ~ 1024 destructionCrackDuration = 2 #Fierce Slash: How much damage can each level increase #Range: 0.0 ~ 1024.0 fierceSlashDamage = 0.05 #Hidden Blade: How much damage can each level increase #Range: 0.0 ~ 1024.0 hiddenBladeDamage = 0.05 #Knight Slash: How much damage can each level increase #Range: 0.0 ~ 1024.0 knightSlashDamage = 0.1 #Light Armor Killer: When the target armor is below what level, it can trigger the damage enhancement effect #Range: 0 ~ 100 lightArmorKillerArmor = 10 #Light Armor Killer: How much damage can each level increase #Range: 0.0 ~ 1024.0 lightArmorKillerDamage = 0.1 #Magic Blade: How much additional magic damage can each level deal #Range: 0.0 ~ 1024.0 magicBladeDamage = 0.15 #Misfortune Blade: How much damage can each level increase #Range: 0.0 ~ 1024.0 misfortuneBladeDamage = 0.1 #Quenched Blade: How much damage can the combustion time increase every 1 second #Range: 0.0 ~ 1024.0 quenchedBladeDamagePerSecond = 0.002 #Quenched Blade: What is the maximum amount of combustion time that can increase damage #Range: 0 ~ 1024 quenchedBladeMaxFire = 60 #Quick Step Puncture: How much damage can each level increase #Range: 0.0 ~ 1024.0 quickStepPunctureDamage = 0.02 #Quick Step Puncture: How much force will be used to repel the target #Range: 0.0 ~ 1024.0 quickStepPunctureKnockback = 0.3 #Revenge: How much damage can each level increase #Range: 0.0 ~ 1024.0 revengeDamage = 0.06 #Shadow Touch: When the brightness is below what level, it will trigger additional damage #Range: 1 ~ 15 shadowTouchBrightness = 5 #Shadow Touch: How many additional Abyss damage can be caused #Range: 0 ~ 1024 shadowTouchDamage = 1 #Suppression Blade: Suppressed effect duration per level in seconds #Range: 0 ~ 1024 suppressionBladeEffectDuration = 2 #Unstable Blade: What is the probability of triggering additional damage #Range: 0.0 ~ 1.0 unstableBladeChance = 0.1 #Unstable Blade: How much damage can each level increase #Range: 0.0 ~ 1024.0 unstableBladeDamage = 0.15 #Upward Pick: Levitation effect duration per level in seconds #Range: 0 ~ 1024 upwardPickEffectDuration = 1 #Vampire Slash: How many attack damage points can you heal after an attack #Range: 0.0 ~ 10.0 vampireSlashHealRate = 0.01 #Void Chain: Causing damage equivalent to attack damage to targets around the target #Range: 0.0 ~ 10.0 voidChainSpread = 0.1 #Void Chain: What radius will the attack cause damage to the target within #Range: 0 ~ 1024 voidChainRadius = 4 #Words Of Wisdom: How much attack damage can each experience level increase #Range: 0.0 ~ 1024.0 wordsOfWisdomDamage = 0.001 #Words Of Wisdom: What is the maximum experience level that can be calculated #Range: 0 ~ 4096 wordsOfWisdomMaxLevel = 100 [Enchantments.Armor] #Abyssal Contact: Abyss damage reduction #Range: 0.0 ~ 1.0 abyssalContactReduction = 0.03 #Abyssal Contact: Other damage amplification #Range: 0.0 ~ 10.0 abyssalContactAmplification = 0.8 #Celestial Shelter: Max damage to take as percentage of max health #Range: 0.0 ~ 1.0 celestialShelterDamageCap = 0.75 #Corruption Body: Duration of corruption in seconds to inflict to attacker #Range: 0 ~ 600 corruptionBodyDuration = 10 #Corrupt Scholar: Duration of negative effects to get when pick up exp orbs #Range: 0 ~ 600 corruptScholarDuration = 5 #Corrupt Scholar: Chance per level to get negative effects when pick up exp orbs #Range: 0.0 ~ 1.0 corruptScholarChance = 0.25 #Corrupt Scholar: Exp pickup bonus per level #Range: 0.0 ~ 1.0 corruptScholarExpBonus = 0.3 #Dimension Explorer: Duration of effects in seconds to gain #Range: 0 ~ 600 dimensionExplorerDuration = 60 #Echo Effect: Percentage of max health to heal #Range: 0.0 ~ 1.0 echoEffectHeal = 0.05 #Echo Effect: Cool down of totem effect #Range: 0 ~ 60000 echoEffectCooldown = 1200 #Eyes in Shadows: maximum light level to give Night Vision #Range: 0 ~ 15 eyesInShadowsMaxLight = 5 #Fireproof Boots: fire damage reduction #Range: 0.0 ~ 1.0 fireproofBootsReduction = 0.5 #Flame Strike: duration of fire per level to inflict #Range: 0 ~ 600 flameStrikeDuration = 1 #Fleet of Foot: speed bonus #Range: 0.0 ~ 1.0 fleetOfFootSpeed = 0.1 #Frost Thorn: thorn damage #Range: 0 ~ 100 frostThornDamage = 1 #Frost Thorn: duration per level to slow down #Range: 0 ~ 600 frostThornDuration = 2 #Gift of Thunder God: percentage of lost health to heal per level #Range: 0.0 ~ 1.0 giftOfThunderGodHeal = 0.1 #Gift of Thunder God: duration of effects to gain #Range: 0 ~ 600 giftOfThunderGodDuration = 2 #Have a Nice Dream: duration of effects to gain #Range: 0 ~ 600 haveANiceDreamDuration = 20 #Knowledge Scholar: Exp pickup bonus #Range: 0.0 ~ 1.0 knowledgeScholarExpBonus = 0.05 #Life Shield: Absorption healing percentage #Range: 0.0 ~ 1.0 lifeShieldPercentage = 0.05 #Origin of Life: Duration of positive effects to get when healing #Range: 0 ~ 600 originOfLifeDuration = 3 #Origin of Life: Chance per level to get positive effects when healing #Range: 0.0 ~ 1.0 originOfLifeChance = 0.05 #Potion Affinity: Effect duration extionsion per level #Range: 0.0 ~ 1.0 potionAffinityExtension = 0.01 #Solid Armor: Damage reduction per level #Range: 0.0 ~ 1.0 solidArmorReduction = 0.025 #Trauma Absorption: Healing per level #Range: 0.0 ~ 1.0 traumaAbsorptionHeal = 0.02 #Void Protection: Void damage reduction per level #Range: 0.0 ~ 1.0 voidProtectionReduction = 0.03 #Death Hatred: Damage for surrounding mobs #Range: 0 ~ 100 deathHatredDamage = 5 #Death Hatred: Radius for damaging surrounding mobs #Range: 0 ~ 24 deathHatredRadius = 4 #Death Pack: Duration in seconds for positive effects #Range: 0 ~ 100 deathPackDuration = 10 #Death Pack: Chance of not dying together #Range: 0.0 ~ 1.0 deathPackChance = 0.2 #Death Pack: Radius for detection #Range: 0 ~ 24 deathPackRadius = 12 #Parting Wish: Percentage of max health to heal #Range: 0.0 ~ 1.0 partingWishHeal = 0.1 #Parting Wish: Radius for detection #Range: 0 ~ 24 partingWishRadius = 12 #The Source of Sin: Chance of redirecting anger #Range: 0.0 ~ 1.0 theSourceOfSinChance = 0.04 #The Source of Sin: Radius for detection #Range: 0 ~ 24 theSourceOfSinRadius = 3 #Destroy Resonance: Damage as percentage of incoming damage to deal #Range: 0.0 ~ 1.0 destroyResonanceDamage = 0.1 #Destroy Resonance: Radius for damage #Range: 0 ~ 24 destroyResonanceRadius = 6 [Enchantments.Bow] #Sharp Arrow: How much damage can arrows increase #Range: 0.0 ~ 1024.0 sharpArrowDamage = 0.05 #Morning Star: What is the probability of summoning lightning #Range: 0.0 ~ 1.0 morningStarChance = 0.05 #Divine Projection: How much damage can each grid distance increase for arrows #Range: 0.0 ~ 1.0 divineProjectionDamage = 0.01 #Burst Arrow: What is the probability of an explosion occurring #Range: 0.0 ~ 1.0 burstArrowChance = 0.1 #Burst Arrow: How much explosive strength will it cause #Range: 0 ~ 100 burstArrowStrength = 3 #Arrow Storm: Will cause damage equivalent to the original damage to targets around the target #Range: 0.0 ~ 100.0 arrowStormDamage = 0.05 #Arrow Storm: What radius of target will it cause damage to #Range: 0 ~ 100 arrowStormRadius = 5 [Enchantments.Shield] #Scorching Shield: How long will a blocking attack cause the attacker to burn #Range: 0 ~ 1024 scorchingShieldFireTime = 2 #Reactive Block: How much force will be used to repel the attacker after blocking the attack #Range: 0 ~ 100 reactiveBlockKnockback = 1 #Holy Shield: How many seconds of damage absorption effect will be obtained after blocking an attack #Range: 0 ~ 1024 holyShieldEffectDuration = 3 #Constraints Shield: How many times will the enchantment effect be triggered after blocking #Range: 0 ~ 100 constraintsShieldPrepare = 4 #Constraints Shield: Will cause damage equivalent to how much block damage to the attacker #Range: 0.0 ~ 1024.0 constraintsShieldDamageMult = 0.05 [Enchantments.Trident] #Explosive Halberd: Chance per level to cause explosion #Range: 0.0 ~ 1.0 explosiveHalberdChance = 0.1 #Explosive Halberd: Explosion level (3 = Creeper) #Range: 1 ~ 10 explosiveHalberdExplosionLevel = 3 #Sharp Halberd: Damage bonus per level #Range: 0.0 ~ 1.0 sharpHalberdBonus = 0.2 [Enchantments.Tool] #Accelerate Growth: durability cost of fertilizing crops #Range: 0 ~ 10000 accelerateGrowthDurabilityCost = 20 #Born in Shadow: Interval in seconds to recover durability #Range: 1 ~ 1000 bornInShadowInterval = 10 #Born in Shadow: Max brightness to recover durability #Range: 0 ~ 15 bornInShadowMaxLight = 5 #Born in Shadow: Durability to recover per level #Range: 0 ~ 1000 bornInShadowRecover = 1 #Photo Dynamic: Min brightness to boost mining speed #Range: 0 ~ 15 photoDynamicMinLight = 10 #Photo Dynamic: Mining speed bonus per level #Range: 0.0 ~ 10.0 photoDynamicSpeedBonus = 0.06 #Photosynthesis: Interval in seconds to recover durability #Range: 1 ~ 1000 photosynthesisInterval = 20 #Photosynthesis: Min brightness to recover durability #Range: 0 ~ 15 photosynthesisMinLight = 10 #Photosynthesis: Durability to recover per level #Range: 0 ~ 1000 photosynthesisRecover = 1 [Enchantments.Curse] #Curse of Corrosion: time interval in seconds between durability lost #Range: 1 ~ 100 curseOfCorrosionInterval = 5 #Curse of Corrosion: durability lost per level per time interval #Range: 1 ~ 100 curseOfCorrosionDurabilityLost = 1 #Curse of Weakness: Attack lost per level #Range: 0.0 ~ 0.2 curseOfWeaknessAttackLost = 0.01 #Destruction Curse: explosion damage amplification per level #Range: 0.0 ~ 10.0 destructionCurseExplosion = 0.1 #Destruction Curse: other damage amplification per level #Range: 0.0 ~ 10.0 destructionCurseOther = 0.1 #Curse of Gravity: attack speed lost per level #Range: 0.0 ~ 0.2 curseOfGravityAttackSpeedLost = 0.03 #Curse of Illiteracy: exp lost per level #Range: 0.0 ~ 0.33 curseOfIlliteracyExpLost = 0.05 #Powerless Curse: Mining speed lost per level #Range: 0.0 ~ 0.2 powerlessCurseMiningSpeedLost = 0.05 #Curse of Withering: max health lost per level per piece #Range: 0.0 ~ 0.25 curseOfWitheringHealthLost = 0.01 [Table] #Tool Enchantment Affinity gives extra rounds of enchanting. #This value determines chance per affinity to gain extra rounds #Common tool and armor affinity is 15, and gold is 22-25 #Range: 0.0 ~ 1.0 extraRollPerAffinity = 0.1 #Tool Enchantment Affinity gives extra weight to enchantments, making rare enchantments more frequent. #This value determines extra weight per affinity. Default weights for enchantments are 1-10 #Common tool and armor affinity is 15, and gold is 22-25 #Range: 0.0 ~ 10.0 extraWeightPerAffinity = 0.1 #Chance for book to gain Curse enchantments #Range: 0.0 ~ 1.0 bookCurseChance = 0.15 #Tool Enchantment Affinity reduce the chance to have curse enchantments. #This value determines the affinity value where there will be no curse at all, before weight reductions (see below) #Common tool and armor affinity is 15, and gold is 22-25 #Range: 0 ~ 100 noCurseAffinity = 30 #Chance for gears to gain Curse enchantments, per points of affinity lower than noCurseAffinity #Note that Advanced enchanting has 2x chance, and Legendary has 3x chance to get Curse #Range: 0.0 ~ 1.0 baseCurseChance = 0.01 #Extra weights for enchantments will also reduce curse chance #This value determines how much curse chance to decrease per additional weight #Range: 0.0 ~ 1.0 weightCurseReduction = 0.02 #Maximum chance for items to be enchanted with curse (per rank) #Advanced enchanting will have 2x chance, and legendary will have 3x chance #Range: 0.0 ~ 1.0 maxCurseChancePerRank = 0.15 #Chaotic Pendant from Celestial Artifacts gives 3 extra enchantment levels, but it also gives extra weights #This value determines how much weight it will give to enchantments. It also helps reducing curse enchantment chance #Range: 0 ~ 100 chaoticPendantWeightBonus = 10 [Toggles] withering_blade = true upward_pick = true vampire_slash = true unstable_blade = true fierce_slash = true revenge = true hidden_blade = true misfortune_blade = true knight_slash = true fatal_blow = true light_armor_killer = true quick_step_puncture = true cluster_awareness = true quenched_blade = true words_of_wisdom = true destruction_crack = true suppression_blade = true death_blade = false magic_blade = true void_chain = true shadow_touch = true hand_of_thief = false void_protection = true abyssal_contact = true solid_armor = false flame_strike = true destroy_resonance = false frost_thorns = false trauma_absorption = true eyes_in_the_shadows = true have_a_nice_dream = false corrupt_scholar = true knowledge_scholar = true moon_blessing = false sun_blessing = false rain_and_dew_grace = false gift_of_thunder_god = true the_source_of_sin = true echo_effect = true origin_of_life = false life_shield = true turtle_assimilation = false celestial_shelter = true potion_affinity = false pure_body = false dolphin_assimilation = false leopard_assimilation = false corruption_body = true holy_prayer = false dimension_explorer = true fireproof_boots = true fleet_of_foot = true rabbit_assimilation = false parting_wish = true death_hatred = true death_pact = false arrow_of_traction = true arrow_storm = true explosive_arrow = true lightning_arrow = true sharp_arrow = true divine_projection = true constraints_shield = false holy_shield = true reactive_block = true scorching_shield = true sharp_halberd_tip = false explosive_halberd = true photo_dynamic = true accelerate_growth = false born_in_shadow = true photosynthesis = true destruction_curse = true overeating_curse = true curse_of_weakness = true powerless_curse = true dragging_curse = true curse_of_gravity = true curse_of_withering = true curse_of_illiteracy = true cures_of_corrosion = true