#Here you can tweak some additional stuff this mod does [General] #Chance 1 in X that a hostile entity drops either salve, a plaster or a bandage\nSet this to 0 if you want to disable entity drops #Range: 0 ~ 32767 dropChance = 30 #Amount of half hearts sleeping heals. Set to 0 to disable this feature #Range: 0.0 ~ 32767.0 sleepHealAmount = 4.0 #Set to true if you want to regenerate health without the use of healing items healthRegen = false #Defines how often you're able to rightclick the item to heal yourself. Set the use count to 0 to disable the item. [HealCount] #Use count for the salve item #Range: > 0 salveHealCount = 4 #Use count for the plaster item #Range: > 0 plasterHealCount = 4 #Use count for the bandage item #Range: > 0 bandageHealCount = 6 #Use count for the medkit item #Range: > 0 medkitHealCount = 16 #Use count for the enchanted medkit item #Range: > 0 medkitEnchantedHealCount = 16 #Defines how much health the item restores on rightclick. [HealAmount] #Salve heal amount #Range: 1.0 ~ 1.7976931348623157E308 salveHealAmount = 1.0 #Salve heal amount #Range: 1.0 ~ 1.7976931348623157E308 plasterHealAmount = 2.0 #Salve heal amount #Range: 1.0 ~ 1.7976931348623157E308 bandageHealAmount = 1.0 #Salve heal amount #Range: 1.0 ~ 1.7976931348623157E308 medkitHealAmount = 3.0 #Salve heal amount #Range: 1.0 ~ 1.7976931348623157E308 medkitEnchantedHealAmount = 3.5 #Defines how long it takes for a healing item to get used. [HealTime] #Use time for the salve item #Range: 0 ~ 72000 salveUseTime = 5 #Use count for the plaster item #Range: 0 ~ 72000 plasterUseTime = 10 #Use count for the bandage item #Range: 0 ~ 72000 bandageUseTime = 20 #Use count for the medkit item #Range: 0 ~ 72000 medkitUseTime = 40 #Use count for the enchanted medkit item #Range: 0 ~ 72000 medkitEnchantedUseTime = 40