[client] #Boss Bar Style. #0: Default, 1: Still Style, 2: Dynamic Style #Range: 0 ~ 2 boss_bar_style = 1 #Boss Bar Number Offset X. #Range: -150 ~ 300 boss_bar_number_offset_x = 0 #Boss Bar Number Offset Y. #Range: -100 ~ 200 boss_bar_number_offset_y = 0 #Generate Projectile Particle. generate_projectile_particle = true enableNonSpiderModel = false [server] #When a boss has no target, should it be cleared? boss_clear_when_no_target = true #Multiplier for boss attributes health. #Range: 0.0625 ~ 10.0 boss_attributes_multiplier_health = 0.5 #Multiplier for boss attributes damage. #Range: 0.0625 ~ 10.0 boss_attributes_multiplier_damage = 0.5 #Should the boss have no physics? Only for some bosses. boss_no_physics = true #Should the boss leave on day? Only for some bosses. boss_leave_on_day = false #Should all monsters be enhanced? #If false, only specific monsters in this mod. enhance_all_monster = false #Multiplier for monster attributes health. #Range: 0.0625 ~ 100.0 monster_attributes_multiplier_health = 0.5 #Multiplier for monster attributes damage. #Range: 0.0625 ~ 100.0 monster_attributes_multiplier_damage = 0.5 #Should the built-in attributes setting be disabled for monsters? #For kjs modify disable_builtin_health_attack_modifier = false #Should monsters spawn without light? spawn_without_light = false