#When a boss has no target, should it be cleared? boss_clear_when_no_target = true #Multiplier for boss attributes health. # Default: 1.0 # Range: 0.0625 ~ 10.0 boss_attributes_multiplier_health = 1.0 #Multiplier for boss attributes damage. # Default: 1.0 # Range: 0.0625 ~ 10.0 boss_attributes_multiplier_damage = 1.0 #Should the boss have no physics? Only for some bosses. boss_no_physics = true #Should the boss leave on day? Only for some bosses. boss_leave_on_day = false #Should all monsters be enhanced? #If false, only specific monsters in this mod. enhance_all_monster = false #Multiplier for monster attributes health. # Default: 1.0 # Range: 0.0625 ~ 100.0 monster_attributes_multiplier_health = 1.0 #Multiplier for monster attributes damage. # Default: 1.0 # Range: 0.0625 ~ 100.0 monster_attributes_multiplier_damage = 1.0 #Should monsters spawn without light? spawn_without_light = true #Chance to spawn slime on zombie head. # Default: 0.05 # Range: 0.0 ~ 1.0 chance_to_spawn_slime_on_zombie_head = 0.05 #Chance to spawn a monster. # Default: 1.0 # Range: 0.0 ~ 1.0 enemy_spawn_chance = 1.0 #Should the chance to spawn a monster apply to all monsters? enemy_spawn_chance_apply_all = false